- Sep 05, 2019
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FearlessTobi authored
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input) Co-Authored-By:
Weiyi Wang <wwylele@gmail.com>
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- Sep 04, 2019
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fearlessTobi authored
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fearlessTobi authored
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fearlessTobi authored
Ported from https://github.com/citra-emu/citra/pull/3617.
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fearlessTobi authored
I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886).
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- Sep 03, 2019
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fearlessTobi authored
Co-Authored-By:
Vitor K <vitor-k@users.noreply.github.com>
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- Aug 09, 2019
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Lioncash authored
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction.
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- Aug 02, 2019
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Silent authored
Following screens got fixes: - Configure/Debug - Configure/Input
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- Jul 11, 2019
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Lioncash authored
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
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- Jul 04, 2019
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fearlessTobi authored
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
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- Jun 28, 2019
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Zach Hilman authored
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- Jun 19, 2019
- Jun 06, 2019
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Lioncash authored
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
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- Jun 05, 2019
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Lioncash authored
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- May 30, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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- May 29, 2019
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fearlessTobi authored
Fixes #2522.
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- May 26, 2019
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Also cleanup of general stuff
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- May 25, 2019
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Zach Hilman authored
Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
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Zach Hilman authored
Full enable/disable for all reports.
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Lioncash authored
Nothing from the hotkeys dialog relies on this call occurring, and is already called from the dialog that calls applyConfiguration().
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Lioncash authored
Avoids mentioning the user and formalizes the error itself.
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Lioncash authored
critical() is intended for critical/fatal errors that threaten the overall stability of an application. A user entering a conflicting key sequence is neither of those.
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Lioncash authored
We don't need to extract the entire set of hotkeys into a list and then iterate through it. We can traverse the list and early-exit if we're able to.
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Lioncash authored
1. This is something that should be solely emitted by the hotkey dialog itself 2. This is functionally unused, given there's nothing listening for the signal.
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Lioncash authored
A checkbox is able to be tri-state, giving it three possible activity types, so in the connect call here, it would actually be truncating an int into a bool. Instead, we can just listen on the toggled() signal, which passes along a bool, not an int.
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- May 21, 2019
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Lioncash authored
Given the array is a private static array, we can just make it internally linked to hide it from external code. This also allows us to remove an inclusion within the header.
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Lioncash authored
Allows the configuration code to build successfully with implicit string conversions disabled.
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- May 19, 2019
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Lioncash authored
Allows the web config code to compile with implicit string conversions disabled. We can also deduplicate the calls to create the pixmap.
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Lioncash authored
Allows the system config code to build successfully with implicit string conversions disabled.
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Lioncash authored
This is a user-facing string, so it should be marked as translatable.
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Lioncash authored
Allows the per-game configuration to be successfully built with implicit string conversions disabled.
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Lioncash authored
Deduplicates array accesses and uses a named variable where appropriate.
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Lioncash authored
Allows the advanced mouse configuration code to build with implicit string conversions disabled.
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Lioncash authored
Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead.
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Lioncash authored
Allows the player input configuration code to compile with implicit string conversions disabled.
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