- 19 May, 2019 36 commits
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Hexagon12 authored
gl_shader_disk_cache: Minor cleanup
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Hexagon12 authored
service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
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Hexagon12 authored
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
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Hexagon12 authored
service/set: Correct and simplify behavior related to copying language codes
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Hexagon12 authored
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
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Hexagon12 authored
yuzu: Remove explicit types from locks where applicable
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Hexagon12 authored
maxwell_3d: reduce severity of different component formats assert.
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Hexagon12 authored
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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Sebastian Valle authored
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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Hexagon12 authored
service/am: Add missing return in error case for IStorageAccessor's Read/Write()
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Hexagon12 authored
gl_rasterizer: Pass the right number of array quad vertices count
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Hexagon12 authored
gl_rasterizer: Limit OpenGL point size to a minimum of 1
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Sebastian Valle authored
video_core/engines/engine_upload: Minor tidying
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Sebastian Valle authored
maxwell_to_gl: Add TriangleFan primitive topology
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Hexagon12 authored
ipc_helpers: Amend floating-point type in Pop<double> specialization
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Hexagon12 authored
yuzu/debugger: Specify string conversions explicitly
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Sebastian Valle authored
core/kernel/object: Rename ResetType enum members for clarity
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Sebastian Valle authored
kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
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Sebastian Valle authored
yuzu/applets/profile_select: Mark header string as translatable
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Sebastian Valle authored
gl_shader_gen: std::move objects where applicable
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Hexagon12 authored
CMakeLists: Handle VS 2019 in a less annoying manner
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Hexagon12 authored
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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Hexagon12 authored
yuzu/util: Remove unused spinbox.cpp/.h
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Lioncash authored
This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well.
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Lioncash authored
Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct.
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Lioncash authored
Given the offset is assigned a fixed value in the constructor, we can just assign it directly and get rid of the need to write the name of the variable again in the constructor initializer list.
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Lioncash authored
Given the disk shader cache contains non-trivial types, we should default it in the cpp file in order to prevent inlining of the complex destruction logic.
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Lioncash authored
The standard library expects hash specializations that don't throw exceptions. Make this explicit in the type to allow selection of better code paths if possible in implementations.
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Lioncash authored
We don't need to load the code into a vector and then construct a string over the data. We can just create a string with the necessary size ahead of time, and read the data directly into it, getting rid of an unnecessary heap allocation.
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Lioncash authored
std::move does nothing when applied to a const variable. Resources can't be moved if the object is immutable. With this change, we don't end up making several unnecessary heap allocations and copies.
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Lioncash authored
Booleans don't have a guaranteed size, but we still want to have them integrate into the disk cache system without needing to actually use a different type. We can do this by supplying non-template overloads for the bool type. Non-template overloads always have precedence during function resolution, so this is safe to provide. This gets rid of the need to smatter ternary conditionals, as well as the need to use u8 types to store the value in.
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Lioncash authored
This is a user-facing string, so it should be marked as translatable.
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Lioncash authored
Allows the graphics breakpoints to compile with implicit string conversions disabled.
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Lioncash authored
This allows the microprofile widget to compile with implicit string conversions disabled.
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Lioncash authored
Allows compiling the wait tree widget with implicit string conversions disabled.
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Lioncash authored
Currently, this overload isn't used, so this wasn't actually hit in any code, only the float overload is used.
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- 18 May, 2019 4 commits
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Lioncash authored
These are only used from within this translation unit, so they don't need to have external linkage. They were intended to be marked with this anyways to be consistent with the other service functions.
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Lioncash authored
Previously this would fall through and return successfully, despite being an out of bounds read or write.
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Lioncash authored
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
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ReinUsesLisp authored
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