- Feb 05, 2019
- Feb 04, 2019
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Mat M authored
Co-Authored-By:
FernandoS27 <fsahmkow27@gmail.com>
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- Feb 03, 2019
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Feb 01, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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Lioncash authored
A holdover from citra, the Horizon kernel on the switch has no prominent kernel object that functions as a timer. At least not to the degree of sophistication that this class provided. As such, this can be removed entirely. This class also wasn't used at all in any meaningful way within the core, so this was just code sitting around doing nothing. This also allows removing a few things from the main KernelCore class that allows it to use slightly less resources overall (though very minor and not anything really noticeable).
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- Jan 30, 2019
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Lioncash authored
No inheritors of the WaitObject class actually make use of their own implementations of these functions, so they can be made non-virtual. It's also kind of sketchy to allow overriding how the threads get added to the list anyways, given the kernel itself on the actual hardware doesn't seem to customize based off this.
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Lioncash authored
This implementation just calls the base class variant of the function, so this isn't necessary.
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Lioncash authored
This just calls the base variant of the function, so it can be removed.
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Lioncash authored
This was previously causing: warning C4828: The file contains a character starting at offset 0xa33 that is illegal in the current source character set (codepage 65001). warnings on Windows when compiling yuzu.
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Lioncash authored
This functions almost identically to DecodeInterleavedWithPerfOld, however this function also has the ability to reset the decoder context. This is documented as a potentially desirable thing in the libopus manual in some circumstances as it says for the OPUS_RESET_STATE ctl: "This should be called when switching streams in order to prevent the back to back decoding from giving different result from one at a time decoding."
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Lioncash authored
This member function doesn't actually modify instance state, so it can be const-qualified.
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Lioncash authored
This more accurately describes what the function is actually attempting to do (it's not a simple trivial getter).
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ReinUsesLisp authored
Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries.
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Lioncash authored
Keeps the logic in one spot for use by both functions.
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Lioncash authored
This doesn't really offer anything over the use of a direct pointer, so we can just use that instead.
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Lioncash authored
Makes non-mutable state more explicit.
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Lioncash authored
Filled in via information provided by SwitchBrew.
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Lioncash authored
Updates function tables based off information provided by SwitchBrew
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Lioncash authored
Updates function tables based off information provided by SwitchBrew
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Lioncash authored
Updates function tables based off information provided by SwitchBrew.
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Lioncash authored
Updates function tables based off information provided by SwitchBrew.
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Lioncash authored
Updates function tables based off information provided by SwitchBrew.
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Lioncash authored
Updates function tables based off information provided by SwitchBrew
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Lioncash authored
Updates function tables based off information provided by SwitchBrew.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Kevin authored
* Implemented the puller semaphore operations. * Nit: Fix 2 style issues * Nit: Add Break to default case. * Fix style. * Update for comments. Added ReferenceCount method * Forgot to remove GpuSmaphoreAddress union. * Fix the clang-format issues. * More clang formatting. * two more white spaces for the Clang formatting. * Move puller members into the regs union * Updated to use Memory::WriteBlock instead of Memory::Write* * Fix clang style issues * White space clang error * Removing unused funcitons and other pr comment * Removing unused funcitons and other pr comment * More union magic for setting regs value. * union magic refcnt as well * Remove local var * Set up the regs and regs_assert_positions up properly * Fix clang error
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ReinUsesLisp authored
Cubemaps are considered layered and to create a texture view the texture mustn't be a layered texture, resulting in cubemaps being bound as cubemap arrays. To fix this issue this commit introduces an extra surface parameter called "is_array" and uses this to query for texture view creation. Now that texture views for cubemaps are actually being created, this also fixes the number of layers created for the texture view (since they have to be 6 to create a texture view of cubemaps).
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ReinUsesLisp authored
Some games (like Xenoblade Chronicles 2) clear both depth and stencil buffers while there's a depth-only texture attached (e.g. D16 Unorm). This commit reads the zeta format of the bound surface on ConfigureFramebuffers and returns if depth and/or stencil attachments were set. This is ignored on DrawArrays but on Clear it's used to just clear those attachments, bypassing an OpenGL error.
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Lioncash authored
Updates the function tables based off information on SwitchBrew. Gets rid of a swath of unknown names.
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Lioncash authored
In addition to the default, external, EDID, and internal displays, there's also a null display provided as well, which as the name suggests, does nothing but discard all commands given to it. This is provided for completeness.
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Lioncash authored
Opening a display isn't really a thing to warn about. It's an expected thing, so this can be a debug log. This also alters the string to indicate the display name better. Opening "Default" display reads a little nicer compared to Opening display Default.
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Lioncash authored
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