- Dec 03, 2019
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James Rowe authored
Fixes #3190
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- Dec 02, 2019
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bunnei authored
telemetry_session: Report renderer backend
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ReinUsesLisp authored
We only have OpenGL as an option for now. Hardcode the entry.
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ReinUsesLisp authored
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bunnei authored
Texture_Cache: Redo invalid Surfaces handling.
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- Nov 30, 2019
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bunnei authored
kernel: Implement a more accurate IPC dispatch.
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bunnei authored
gl_framebuffer_cache: Optimize framebuffer cache management
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Fernando Sahmkow authored
texture_cache/surface_base: Fix out of bounds texture views
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- Nov 29, 2019
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ReinUsesLisp authored
Some texture views were being created out of bounds (with more layers or mipmaps than what the original texture has). This is because of a miscalculation in mipmap bounding. end_layer and end_mipmap are out of bounds (e.g. layer 6 in a cubemap), there's no need to add one more there. Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
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ReinUsesLisp authored
Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used.
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ReinUsesLisp authored
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- Nov 28, 2019
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bunnei authored
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bunnei authored
core/memory: Deglobalize memory management code
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bunnei authored
filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
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Morph authored
* Adds check for disabled cheats to prevent them from being added to the CheatList * Address feedback
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bunnei authored
file_sys/directory: Make EntryType an enum class
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- Nov 27, 2019
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Rodrigo Locatti authored
video_core/gpu_thread: Tidy up SwapBuffers()
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Lioncash authored
We can just use std::nullopt and std::make_optional to make this a little bit less noisy.
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Rodrigo Locatti authored
video_core/const_buffer_locker: Remove #pragma once from cpp file
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Lioncash authored
Tidies it up a little bit visually.
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Lioncash authored
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Lioncash authored
Silences a compiler warning.
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Lioncash authored
These inclusions aren't used at all within the public interface, so they can be removed.
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Lioncash authored
These functions aren't used outside of this file, so we can place them within an anonymous namespace.
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Lioncash authored
This can trivially be an enum class rather than a regular enum, making it more strongly typed.
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Lioncash authored
Now that literally every other API function is converted over to the Memory class, we can just move the file-local page table into the Memory implementation class, finally getting rid of global state within the memory code.
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Lioncash authored
Now that everything else is migrated over, this is essentially just code relocation and conversion of a global accessor to the class member variable. All that remains is to migrate over the page table.
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Lioncash authored
The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
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Lioncash authored
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
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Lioncash authored
These currently aren't used anywhere in the codebase, so these are very trivial to move over to the Memory class.
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Lioncash authored
This is only used within the accelerated rasterizer in two places, so this is also a very trivial migration.
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Lioncash authored
This only had one usage spot, so this is fairly straightforward to convert over.
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Lioncash authored
With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
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Lioncash authored
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
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Lioncash authored
These will eventually be migrated into the main Memory class, but for now, we put them in an anonymous namespace, so that the other functions that use them, can be migrated over separately.
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Lioncash authored
A fairly straightforward migration. These member functions can just be mostly moved verbatim with minor changes. We already have the necessary plumbing in places that they're used. IsKernelVirtualAddress() can remain a non-member function, since it doesn't rely on class state in any form.
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Lioncash authored
Migrates all of the direct mapping facilities over to the new memory class. In the process, this also obsoletes the need for memory_setup.h, so we can remove it entirely from the project.
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Lioncash authored
Currently, the main memory management code is one of the remaining places where we have global state. The next series of changes will aim to rectify this. This change simply introduces the main skeleton of the class that will contain all the necessary state.
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bunnei authored
gl_device: Deduce indexing bug from device instead of heuristic
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bunnei authored
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
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