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  1. Apr 20, 2020
  2. Apr 07, 2020
  3. Mar 30, 2020
  4. Mar 26, 2020
  5. Mar 25, 2020
    • James Rowe's avatar
      Frontend/GPU: Refactor context management · 282adfc7
      James Rowe authored
      Changes the GraphicsContext to be managed by the GPU core. This
      eliminates the need for the frontends to fool around with tricky
      MakeCurrent/DoneCurrent calls that are dependent on the settings (such
      as async gpu option).
      
      This also refactors out the need to use QWidget::fromWindowContainer as
      that caused issues with focus and input handling. Now we use a regular
      QWidget and just access the native windowHandle() directly.
      
      Another change is removing the debug tool setting in FrameMailbox.
      Instead of trying to block the frontend until a new frame is ready, the
      core will now take over presentation and draw directly to the window if
      the renderer detects that its hooked by NSight or RenderDoc
      
      Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
      replaced it with a simple subclass in GraphicsContext that achieves the
      same result
      282adfc7
  6. Feb 26, 2020
  7. Jan 29, 2020
  8. Jan 06, 2020
  9. Jun 03, 2019
  10. May 30, 2019
  11. May 26, 2019
  12. May 21, 2019
  13. May 20, 2019
  14. May 17, 2019
  15. Apr 20, 2019
  16. Apr 17, 2019
  17. Apr 01, 2019
  18. Mar 25, 2019
  19. Mar 15, 2019
  20. Mar 07, 2019
  21. Mar 02, 2019
    • James Rowe's avatar
      Input: Remove global variables from SDL Input · 09ac6638
      James Rowe authored
      Changes the interface as well to remove any unique methods that
      frontends needed to call such as StartJoystickEventHandler by
      conditionally starting the polling thread only if the frontend hasn't
      started it already. Additionally, moves all global state into a single
      SDLState class in order to guarantee that the destructors are called in
      the proper order
      09ac6638
  22. Feb 07, 2019
  23. Jan 21, 2019
  24. Jan 20, 2019
    • James Rowe's avatar
      QT Frontend: Add a Loading screen with progressbar · 08fcf41b
      James Rowe authored
      With shader caches on the horizon, one requirement is to provide visible
      feedback for the progress. The shader cache reportedly takes several
      minutes to load for large caches that were invalidated, and as such we
      should provide a loading screen with progress.
      
      Adds a loading screen widget that will be shown until the first frame of
      the game is swapped. This was chosen in case shader caches are not being
      used, several games still take more than a few seconds to launch and
      could benefit from a loading screen.
      08fcf41b
  25. Dec 18, 2018
    • zhupengfei's avatar
      yuzu, video_core: Screenshot functionality · a2be4930
      zhupengfei authored
      Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
      a2be4930
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