- Nov 14, 2018
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Lioncash authored
empty() in this case will always return false, since the returned container is a std::array. Instead, check if all given users are invalid before returning the error code.
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- Nov 07, 2018
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David Marcec authored
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David Marcec authored
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David Marcec authored
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
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- Oct 24, 2018
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Lioncash authored
This is just flat data, so it doesn't really need to be in the function itself. This also allows deduplicating the constant for the backup size in GetImageSize().
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Lioncash authored
Silences compiler warnings related to truncation. This also introduces a small helper function to perform the clamping of the image size.
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Lioncash authored
Allows unindenting the other branch's code.
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- Oct 23, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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- Sep 19, 2018
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David Marcec authored
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
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- Sep 18, 2018
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David Marcec authored
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- Aug 20, 2018
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Lioncash authored
This is only used in a shared_ptr, so we can forward declare it.
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Lioncash authored
We have an overload of WriteBuffer that accepts containers that satisfy the ContiguousContainer concept, which std::array does, so we only need to pass in the array itself.
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Lioncash authored
Arranges them in the order the members would be initialized
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Lioncash authored
This is no longer used, so it can be removed.
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- Aug 11, 2018
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
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- Aug 08, 2018
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David Marcec authored
This commit verified working on puyo
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David Marcec authored
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David Marcec authored
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mailwl authored
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David Marcec authored
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bunnei authored
- Used by Pokken Tournament DX.
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- Aug 03, 2018
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David authored
Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
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- Jul 24, 2018
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Lioncash authored
Avoids unwanted implicit conversions. Thankfully, given the large amount of cleanup in past PRs, only this tiny amount is left over to cover.
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- Jul 20, 2018
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Subv authored
And make IManagerForApplication::CheckAvailability always return false. Returning a bogus id from GetAccountId causes games to crash on boot. We should investigate this with a hwtest and either stub it properly or implement it.
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- Jul 19, 2018
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Subv authored
The default username for now is "yuzu". We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
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Subv authored
In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
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Subv authored
We only emulate a single user id for now.
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- Jul 03, 2018
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James Rowe authored
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- Apr 24, 2018
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Lioncash authored
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- Apr 20, 2018
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Lioncash authored
Tidies up namespace declarations
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- Apr 17, 2018
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Hexagon12 authored
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
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- Apr 10, 2018
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mailwl authored
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