- Mar 05, 2019
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Lioncash authored
Places all error codes in an easily includable header. This also corrects the unsupported error code (I accidentally used the hex value when I meant to use the decimal one).
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- Mar 04, 2019
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bunnei authored
Port citra-emu/citra#4630: "Memory: don't lock hle mutex in memory read/write"
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bunnei authored
gl_rasterizer: Unbind textures but don't apply the gl_state
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bunnei authored
logging/backend: Move CreateEntry into the Impl class. Relocate local static to a class variable
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bunnei authored
web_service: Remove unnecessary inclusions
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- Mar 02, 2019
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Lioncash authored
Reduces the potential amount of rebuilding necessary if any headers change. In particular, we were including a header from the core library when we don't even link the core library to the web_service library, so this also gets rid of an indirect dependency.
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Mat M authored
Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
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Lioncash authored
Moves local global state into the Impl class itself and initializes it at the creation of the instance instead of in the function. This makes it nicer for weakly-ordered architectures, given the CreateEntry() class won't need to have atomic loads executed for each individual call to the CreateEntry class.
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Lioncash authored
This function is only ever used within this source file and makes it easier to remove static state in the following change.
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Mat M authored
vk_buffer_cache: Fix clang-format
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James Rowe authored
Yuzu can render 3D.
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fearlessTobi authored
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here.
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Nejcraft authored
Yuzu can now render 3D graphics to some degree.
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Weiyi Wang authored
The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
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bunnei authored
fuck git for ruining my day, I will learn but I will not forgive
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ReinUsesLisp authored
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bunnei authored
vk_buffer_cache: Implement a buffer cache
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bunnei authored
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- Mar 01, 2019
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ReinUsesLisp authored
This buffer cache is just like OpenGL's buffer cache with some minor style changes. It uses VKStreamBuffer.
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bunnei authored
yuzu/compatdb: Remove unused lambda capture
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bunnei authored
service/audio: Provide an implementation of ExecuteAudioRendererRendering
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bunnei authored
service/audio/audren_u: Implement OpenAudioRendererAuto
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Lioncash authored
This currently has the same behavior as the regular OpenAudioRenderer API function, so we can just move the code within OpenAudioRenderer to an internal function that both service functions call.
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Lioncash authored
This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code.
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- Feb 28, 2019
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ReinUsesLisp authored
Unbinding was required when OpenGL delete operations didn't unbind a resource if it was bound. This is no longer needed and can be removed.
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ReinUsesLisp authored
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bunnei authored
service/hid: Amend forward declaration of ServiceManager
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bunnei authored
vk_stream_buffer: Implement a stream buffer
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bunnei authored
Improve the Accuracy of the Rasterizer Cache through a Texception Pass
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bunnei authored
gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.
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Fernando Sahmkow authored
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