- Jun 21, 2019
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Testing so far has proven this to be quite safe as texture memory read added a 2-5ms load to the current cache.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
Also corrects some asserts.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom. Also moved accurate_gpu setting check to Pick Strategy
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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ReinUsesLisp authored
Instead of using Common::AlignUp, use Common::AlignBits to align the texture compression factor.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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