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texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
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- src/video_core/renderer_opengl/gl_texture_cache.cpp 3 additions, 3 deletionssrc/video_core/renderer_opengl/gl_texture_cache.cpp
- src/video_core/renderer_opengl/gl_texture_cache.h 3 additions, 3 deletionssrc/video_core/renderer_opengl/gl_texture_cache.h
- src/video_core/texture_cache/texture_cache.h 6 additions, 6 deletionssrc/video_core/texture_cache/texture_cache.h
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