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texture_cache uncompress-compress is untopological.
This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit.
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- src/video_core/renderer_opengl/gl_texture_cache.cpp 5 additions, 5 deletionssrc/video_core/renderer_opengl/gl_texture_cache.cpp
- src/video_core/texture_cache/surface_base.h 16 additions, 2 deletionssrc/video_core/texture_cache/surface_base.h
- src/video_core/texture_cache/surface_params.cpp 4 additions, 0 deletionssrc/video_core/texture_cache/surface_params.cpp
- src/video_core/texture_cache/surface_params.h 14 additions, 0 deletionssrc/video_core/texture_cache/surface_params.h
- src/video_core/texture_cache/texture_cache.h 14 additions, 12 deletionssrc/video_core/texture_cache/texture_cache.h
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