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texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
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- src/video_core/renderer_opengl/gl_device.cpp 0 additions, 1 deletionsrc/video_core/renderer_opengl/gl_device.cpp
- src/video_core/renderer_opengl/gl_device.h 0 additions, 5 deletionssrc/video_core/renderer_opengl/gl_device.h
- src/video_core/renderer_opengl/gl_texture_cache.cpp 5 additions, 8 deletionssrc/video_core/renderer_opengl/gl_texture_cache.cpp
- src/video_core/texture_cache/texture_cache.h 1 addition, 8 deletionssrc/video_core/texture_cache/texture_cache.h
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