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  1. Apr 20, 2019
  2. Apr 11, 2019
  3. Apr 10, 2019
    • Lioncash's avatar
      configure_hotkeys: Pass the dialog as a parent to SequenceDialog() · e1101d3e
      Lioncash authored
      Without passing in a parent, this can result in focus being stolen from
      the dialog in certain cases.
      
      Example:
      
      On Windows, if the logging window is left open, the logging Window will
      potentially get focus over the hotkey dialog itself, since it brings all
      open windows for the application into view. By specifying a parent, we
      only bring windows for the parent into view (of which there are none,
      aside from the hotkey dialog).
      e1101d3e
    • Lioncash's avatar
      configure_hotkeys: Avoid dialog memory leak within Configure() · b47c0c8a
      Lioncash authored
      Without a parent, this dialog won't have its memory freed when it
      happens to get destroyed.
      b47c0c8a
  4. Apr 09, 2019
  5. Apr 08, 2019
  6. Mar 29, 2019
    • fearlessTobi's avatar
      core/yuzu: Remove enable_nfc setting · ff7e6a42
      fearlessTobi authored
      This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
      ff7e6a42
  7. Mar 16, 2019
  8. Mar 07, 2019
  9. Feb 07, 2019
  10. Jan 26, 2019
  11. Jan 22, 2019
  12. Jan 17, 2019
  13. Jan 08, 2019
  14. Jan 04, 2019
  15. Jan 01, 2019
  16. Dec 28, 2018
  17. Dec 27, 2018
  18. Dec 26, 2018
  19. Dec 25, 2018
    • Zach Hilman's avatar
      qt: Add setting to prompt for user on game boot · 4d61ac08
      Zach Hilman authored
      Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
      4d61ac08
  20. Dec 18, 2018
    • zhupengfei's avatar
      yuzu, video_core: Screenshot functionality · a2be4930
      zhupengfei authored
      Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
      a2be4930
  21. Dec 13, 2018
    • Lioncash's avatar
      audio_core: Make g_sink_details internally linked · 6beb823f
      Lioncash authored
      We can hide the direct array from external view and instead provide
      functions to retrieve the necessary info. This has the benefit of
      completely hiding the makeup of the SinkDetails structure from the rest
      of the code.
      
      Given that this makes the array hidden, we can also make the array
      constexpr by altering the members slightly. This gets rid of several
      static constructor calls related to std::vector and std::function.
      
      Now we don't have heap allocations here that need to occur before the
      program can even enter main(). It also has the benefit of saving a
      little bit of heap space, but this doesn't matter too much, since the
      savings in that regard are pretty tiny.
      6beb823f
  22. Dec 05, 2018
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