- Apr 20, 2019
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Fernando Sahmkow authored
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
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- Apr 19, 2019
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bunnei authored
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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bunnei authored
yuzu/bootmanager: Resolve constructor initializer list warnings
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bunnei authored
kernel/svc: Name supervisor call 0x36
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bunnei authored
core: Reorganize boot order
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Lioncash authored
This call was added to the SVC handlers in the 8.0.0 kernel, so we can finally give it a name.
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- Apr 18, 2019
- Apr 17, 2019
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Lioncash authored
This doesn't actually modify internal state of a wait object, so it can be const qualified.
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Lioncash authored
The default constructor will always run, even when not specified, so this is redundant. However, the context member can indeed be initialized in the constructor initializer list.
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Lioncash authored
This include isn't used anymore so it can be removed.
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Lioncash authored
Resolves -Wreorder warnings. These will automatically be initialized to nullptr anyways, so these were redundant.
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bunnei authored
shader_ir/decode: Reduce the severity of common assertions
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bunnei authored
gl_rasterizer: Apply just the needed state on Clear
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bunnei authored
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
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bunnei authored
shader/memory: Implement STG and global memory flushing
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bunnei authored
yuzu/configure_hotkey: Minor changes
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bunnei authored
common/{lz4_compression, zstd_compression}: Add missing header guards
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- Apr 16, 2019
- Apr 15, 2019
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Lioncash authored
This is a compile definition introduced in Qt 4.8 for reducing the total potential number of strings created when performing string concatenation. This allows for less memory churn. This can be read about here: https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/ For a change that isn't source-compatible, we only had one occurrence that actually need to have its type clarified, which is pretty good, as far as transitioning goes.
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Lioncash authored
Allows the handle to be seen alongside the entry point.
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Lioncash authored
These two files were missing the #pragma once directive.
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Fernando Sahmkow authored
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Lioncash authored
This is a holdover from Citra that currently remains unused, so it can be removed from the Thread interface.
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- Apr 14, 2019
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Lioncash authored
This member variable is entirely unused. It was only set but never actually utilized. Given that, we can remove it to get rid of noise in the thread interface.
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ReinUsesLisp authored
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bunnei authored
ldr: Minor amendments to IPC-related parameters
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bunnei authored
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
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bunnei authored
Add a toggle to force 30FPS mode
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bunnei authored
fsp_srv: Minor cleanup related changes
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bunnei authored
gl_shader_manager: Move code to source file and minor clean up
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bunnei authored
Frontend: Migrate to QOpenGLWindow and support shared contexts
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bunnei authored
ui_settings: Rename game directory variables
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- Apr 13, 2019
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Lioncash authored
Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps the aliasing region first, then restores the general traits of the aliased memory. What this entails, is: - Restoring Read/Write permissions to the VMA. - Restoring its memory state to reflect it as a general heap memory region. - Clearing the memory attributes on the region.
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Lioncash authored
This is utilized for mapping code modules into memory. Notably, the ldr service would call this in order to map objects into memory.
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bunnei authored
common/scope_exit: Replace std::move with std::forward in ScopeExit()
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