- May 30, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Removes the alpha testing code from each fragment shader invocation.
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ReinUsesLisp authored
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ReinUsesLisp authored
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- May 29, 2019
- May 27, 2019
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bunnei authored
loader/nso, core/core_timing_util: Silence sign-comparison warning
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bunnei authored
gl_shader_gen: Always declare extensions after the version declaration
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ReinUsesLisp authored
The intention behind this commit is to hint someone inspecting an apitrace dump to ignore this ill-formed GLSL code.
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ReinUsesLisp authored
This addresses a bug on geometry shaders where code was being written before all #extension declarations were done. Ref to #2523
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- May 26, 2019
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ReinUsesLisp authored
There's no performance improvement in passing an unsigned pair by reference.
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bunnei authored
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
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bunnei authored
service/aoc_u: Minor cleanup
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bunnei authored
common/file_util: Minor cleanup
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bunnei authored
configure_hotkeys: Minor cleanup
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- May 25, 2019
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Lioncash authored
We can just make the conversion explicit instead of implicit here to silence -Wsign-compare warnings.
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Lioncash authored
This was previously performing a size_t == int comparison. Silences a -Wsign-compare warning.
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ReinUsesLisp authored
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Lioncash authored
Nothing from the hotkeys dialog relies on this call occurring, and is already called from the dialog that calls applyConfiguration().
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Lioncash authored
Avoids mentioning the user and formalizes the error itself.
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Lioncash authored
critical() is intended for critical/fatal errors that threaten the overall stability of an application. A user entering a conflicting key sequence is neither of those.
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Lioncash authored
We don't need to extract the entire set of hotkeys into a list and then iterate through it. We can traverse the list and early-exit if we're able to.
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Lioncash authored
1. This is something that should be solely emitted by the hotkey dialog itself 2. This is functionally unused, given there's nothing listening for the signal.
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Lioncash authored
The previous code was all "smushed" together wasn't really grouped together that well. This spaces things out and separates them by relation to one another, making it easier to visually parse the individual sections of code that make up the constructor.
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Lioncash authored
QDialogButtonBoxes are horizontal by default.
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Lioncash authored
Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call.
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bunnei authored
yuzu/main: Specify string conversions explicitly
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bunnei authored
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
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Lioncash authored
Now that all of our code is compilable with implicit QString conversions, we can enforce it at compile-time by disabling them.
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Lioncash authored
This isn't actually used anywhere, so it can be removed.
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Lioncash authored
Given the std::optional can contain an object type that heap allocates, we can use std::move to avoid an unnecessary copy/allocation from occurring.
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Lioncash authored
Qt uses a signed value to represent container sizes, so this was causing a sign mismatch warning.
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Lioncash authored
Allows the software keyboard applet code to compile with implicit string conversions disabled.
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Lioncash authored
Allows the error applet to build successfully with implicit string conversions disabled.
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Lioncash authored
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- May 24, 2019
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bunnei authored
shader/memory: Implement generic memory stores and loads (ST and LD)
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bunnei authored
yuzu/configuration/config: Specify string conversions explicitly
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bunnei authored
Port citra-emu/citra#4716: "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
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bunnei authored
externals: Update glad to support OpenGL 4.6 compatibility profile
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