- Apr 04, 2019
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- Apr 03, 2019
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Lioncash authored
For whatever reason, shared memory was being used here instead of transfer memory, which (quite clearly) will not work based off the name of the function. This corrects this wonky usage of shared memory.
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Lioncash authored
Also amend erroneous use of size_t. We should be using u64 here.
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Lioncash authored
Like the previous change, this allows Qt to handle proper translations of the UI buttons, rather than us needing to handle it.
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Lioncash authored
Makes for shorter code, while also not requiring the buttons to be directly translated, they'll be handled by Qt itself.
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Lioncash authored
The AddressArbiter type isn't actually used, given the arbiter itself isn't a direct kernel object (or object that implements the wait object facilities). Given this, we can remove the enum entry entirely.
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Lioncash authored
Moves includes into the cpp file where necessary. This way, microprofile-related stuff isn't dumped into other UI-related code when the dialog header gets included.
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- Apr 02, 2019
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Lioncash authored
Similarly like svcGetProcessList, this retrieves the list of threads from the current process. In the kernel itself, a process instance maintains a list of threads, which are used within this function. Threads are registered to a process' thread list at thread initialization, and unregistered from the list upon thread destruction (if said thread has a non-null owning process). We assert on the debug event case, as we currently don't implement kernel debug objects.
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Lioncash authored
This service function simply copies out a specified number of kernel process IDs, while simultaneously reporting the total number of processes.
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ReinUsesLisp authored
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- Apr 01, 2019
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Lioncash authored
Now that ShouldWait() is a const qualified member function, this one can be made const qualified as well, since it can handle passing a const qualified this pointer to ShouldWait().
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Lioncash authored
Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
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Lioncash authored
Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program.
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Lioncash authored
The pointed to member is never actually modified, so it can be made const.
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Lioncash authored
This doesn't really provide any benefit to the resource limit interface. There's no way for callers to any of the service functions for resource limits to provide a custom name, so all created instances of resource limits other than the system resource limit would have a name of "Unknown". The system resource limit itself is already trivially identifiable from its limit values, so there's no real need to take up space in the object to identify one object meaningfully out of N total objects.
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Lioncash authored
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
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- Mar 30, 2019
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Lioncash authored
Since C++17, we no longer need to explicitly specify the type of the mutex within the lock_guard. The type system can now deduce these with deduction guides.
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Lioncash authored
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Lioncash authored
Resolves a -Wextra-semi warning.
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Lioncash authored
Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure.
- Mar 29, 2019
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Lioncash authored
Nothing from this header is used, so we can remove this include, getting rid of a dependency on it.
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Lioncash authored
The kernel makes sure that the given size to unmap is always the same size as the entire region managed by the shared memory instance, otherwise it returns an error code signifying an invalid size. This is similarly done for transfer memory (which we already check for).
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Lioncash authored
Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages.
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unknown authored
gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time
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unknown authored
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unknown authored
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unknown authored
gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
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unknown authored
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
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fearlessTobi authored
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
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ReinUsesLisp authored
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Lioncash authored
Reports the (mostly) correct size through svcGetInfo now for queries to total used physical memory. This still doesn't correctly handle memory allocated via svcMapPhysicalMemory, however, we don't currently handle that case anyways.
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Lioncash authored
This will be necessary to properly report the used memory size in svcGetInfo.
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- Mar 28, 2019
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Lioncash authored
This will be necessary in order to properly report memory usage within svcGetInfo.
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Lioncash authored
This will make operating with the process-related SVC commands much nicer in the future (the parameter representing the stack size in svcStartProcess is a 64-bit value).
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Lioncash authored
The kernel always makes sure that the given stack size is aligned to page boundaries.
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Lioncash authored
This isn't used at all in the OpenGL shader cache, so we can remove it's include here, meaning one less file needs to be recompiled if any changes ever occur within that header. core/memory.h is also not used within this file at all, so we can remove it as well.
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Lioncash authored
Avoids introducing Maxwell3D into the namespace for everything that includes the header.
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Lioncash authored
We can just pass in the Maxwell3D instance instead of going through the system class to get at it. This also lets us simplify the interface a little bit. Since we pass in the Maxwell3D context now, we only really need to pass the shader stage index value in.
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- Mar 27, 2019
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Fernando Sahmkow authored
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