- Apr 04, 2019
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bunnei authored
service/am: Correct behavior of CreateTransferMemoryStorage()
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bunnei authored
frontend: Open transferable shader cache for a selected game in the gamelist
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bunnei authored
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
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bunnei authored
gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
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bunnei authored
kernel/object: Remove unused handle type entry
- Apr 03, 2019
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Lioncash authored
For whatever reason, shared memory was being used here instead of transfer memory, which (quite clearly) will not work based off the name of the function. This corrects this wonky usage of shared memory.
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Lioncash authored
Also amend erroneous use of size_t. We should be using u64 here.
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bunnei authored
service/am: Implement EnterFatalSection/LeaveFatalSection
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bunnei authored
yuzu/debugger/profiler: Remove unnecessary includes
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bunnei authored
vk_swapchain: Implement a swapchain manager
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bunnei authored
kernel/shared_memory: Sanitize supplied size when unmapping
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bunnei authored
kernel/thread: Minor interface cleanup
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bunnei authored
yuzu/applets/{profile_select, software_keyboard}: Use QDialogButtonBox standard buttons instead of custom ones where applicable
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Lioncash authored
Like the previous change, this allows Qt to handle proper translations of the UI buttons, rather than us needing to handle it.
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Lioncash authored
Makes for shorter code, while also not requiring the buttons to be directly translated, they'll be handled by Qt itself.
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Lioncash authored
The AddressArbiter type isn't actually used, given the arbiter itself isn't a direct kernel object (or object that implements the wait object facilities). Given this, we can remove the enum entry entirely.
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Lioncash authored
Moves includes into the cpp file where necessary. This way, microprofile-related stuff isn't dumped into other UI-related code when the dialog header gets included.
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bunnei authored
kernel/svc: Implement svcGetProcessList and svcGetThreadList
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- Apr 02, 2019
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bunnei authored
kernel/resource_limit: Remove the name member from resource limits
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Lioncash authored
Similarly like svcGetProcessList, this retrieves the list of threads from the current process. In the kernel itself, a process instance maintains a list of threads, which are used within this function. Threads are registered to a process' thread list at thread initialization, and unregistered from the list upon thread destruction (if said thread has a non-null owning process). We assert on the debug event case, as we currently don't implement kernel debug objects.
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Lioncash authored
This service function simply copies out a specified number of kernel process IDs, while simultaneously reporting the total number of processes.
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Mat M authored
process: Fix up compilation
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ReinUsesLisp authored
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bunnei authored
kernel/codeset: Make CodeSet's memory data member a regular std::vector
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- Apr 01, 2019
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Lioncash authored
Now that ShouldWait() is a const qualified member function, this one can be made const qualified as well, since it can handle passing a const qualified this pointer to ShouldWait().
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Lioncash authored
Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
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Lioncash authored
Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program.
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Lioncash authored
The pointed to member is never actually modified, so it can be made const.
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Lioncash authored
This doesn't really provide any benefit to the resource limit interface. There's no way for callers to any of the service functions for resource limits to provide a custom name, so all created instances of resource limits other than the system resource limit would have a name of "Unknown". The system resource limit itself is already trivially identifiable from its limit values, so there's no real need to take up space in the object to identify one object meaningfully out of N total objects.
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bunnei authored
core/yuzu: Remove enable_nfc setting
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bunnei authored
Port citra-emu/citra#4517 & citra-emu/citra#4686: Changes to macOS buildscripts
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bunnei authored
general: Use deducation guides for std::lock_guard and std::unique_lock
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Lioncash authored
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
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- Mar 31, 2019
- Mar 30, 2019