- Jun 28, 2019
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David Marcec authored
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- Jun 27, 2019
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David Marcec authored
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
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- Jun 26, 2019
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Zach Hilman authored
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- Jun 25, 2019
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Zach Hilman authored
Avoids using system accessor to get current process in applet code.
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Zach Hilman authored
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Zach Hilman authored
Prevents crashes with ShopN applet occasionally.
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Zach Hilman authored
If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
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Zach Hilman authored
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Zach Hilman authored
Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
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Zach Hilman authored
Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
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Zach Hilman authored
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Zach Hilman authored
This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
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- Jun 24, 2019
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Zach Hilman authored
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Zach Hilman authored
These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Glue is the name of the sysmodule that contains both arp and bgtc.
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Zach Hilman authored
Manages mapping between title IDs and application launch and control properties.
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Zach Hilman authored
Used to determine StorageId source for application data.
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Zach Hilman authored
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- Jun 22, 2019
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Thomas May authored
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- Jun 21, 2019
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Lioncash authored
The sanitizing function ensures that the returned type is always the correct type. This eliminates warnings without extra casts.
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- Jun 20, 2019
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Fernando Sahmkow authored
Even though it has been proven that IAudioRenderer:SystemEvent is actually an automatic event. The current implementation of such event is all thought to be manual. Thus it's implementation needs to be corrected when doing such change. As it is right now this PR introduced a series of regressions on softlocks on multiple games. Therefore, this pr reverts such change until a correct implementation is made.
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jonsn0w authored
log clutter in debug logs when theres really no need
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- Jun 19, 2019
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Tobias authored
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Tobias authored
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Alex Subaric authored
Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
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- Jun 18, 2019
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Lioncash authored
These source files have been unused for the entire lifecycle of the project. They're a hold-over from Citra and only add to the build time of the project, so they can be removed. There's also likely no way this would ever work in yuzu in its current form without revamping quite a bit of it, given how different the GPU on the Switch is compared to the 3DS.
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Lioncash authored
This is actually an auto-reset event in the audio service itself, not a manual one.
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- Jun 16, 2019
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David Marcec authored
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David Marcec authored
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David Marcec authored
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David Marcec authored
Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
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- Jun 12, 2019
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Lioncash authored
Given 'replace' is assigned to on the following line, this isn't necessary, given the underlying data is going to be overwritten entirely.
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Lioncash authored
Avoids potentially performing multiple reallocations (depending on the size of the input data) by reserving the necessary amount of memory ahead of time. This is trivially doable, so there's no harm in it.
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Lioncash authored
These can be generified together by using a concept type to designate them. This also has the benefit of not making copies of potentially very large arrays.
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Lioncash authored
We already support Rev 1+.
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