- May 19, 2019
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Lioncash authored
Allows the system config code to build successfully with implicit string conversions disabled.
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Lioncash authored
This is a user-facing string, so it should be marked as translatable.
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Lioncash authored
Allows the per-game configuration to be successfully built with implicit string conversions disabled.
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Lioncash authored
Deduplicates array accesses and uses a named variable where appropriate.
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Lioncash authored
Allows the advanced mouse configuration code to build with implicit string conversions disabled.
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Lioncash authored
Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead.
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Lioncash authored
Allows the player input configuration code to compile with implicit string conversions disabled.
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Lioncash authored
These are user-facing strings, so they should be localizable.
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Lioncash authored
Allows the general configuration code to successfully compile with implicit string conversions disabled.
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Lioncash authored
Allows the gamelist configuration code to compile with implicit string conversions disabled.
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Lioncash authored
Avoids using the system accessor more than necessary, and ensures that both dialog boxes see the same power on state.
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Lioncash authored
We can just use qOverload here to tidy up the function cast.
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Lioncash authored
Allows the audio configuration code to build with implicit string conversions disabled.
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Hexagon12 authored
service/set: Correct and simplify behavior related to copying language codes
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Hexagon12 authored
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
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Hexagon12 authored
yuzu: Remove explicit types from locks where applicable
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Hexagon12 authored
maxwell_3d: reduce severity of different component formats assert.
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Hexagon12 authored
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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Sebastian Valle authored
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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Hexagon12 authored
service/am: Add missing return in error case for IStorageAccessor's Read/Write()
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Hexagon12 authored
gl_rasterizer: Pass the right number of array quad vertices count
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Hexagon12 authored
gl_rasterizer: Limit OpenGL point size to a minimum of 1
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Sebastian Valle authored
video_core/engines/engine_upload: Minor tidying
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Sebastian Valle authored
maxwell_to_gl: Add TriangleFan primitive topology
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Hexagon12 authored
ipc_helpers: Amend floating-point type in Pop<double> specialization
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Hexagon12 authored
yuzu/debugger: Specify string conversions explicitly
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Sebastian Valle authored
core/kernel/object: Rename ResetType enum members for clarity
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Sebastian Valle authored
kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
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Sebastian Valle authored
yuzu/applets/profile_select: Mark header string as translatable
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Sebastian Valle authored
gl_shader_gen: std::move objects where applicable
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Hexagon12 authored
CMakeLists: Handle VS 2019 in a less annoying manner
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Hexagon12 authored
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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Hexagon12 authored
yuzu/util: Remove unused spinbox.cpp/.h
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Lioncash authored
This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well.
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Lioncash authored
Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct.
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Lioncash authored
This is a user-facing string, so it should be marked as translatable.
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Lioncash authored
Allows the graphics breakpoints to compile with implicit string conversions disabled.
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Lioncash authored
This allows the microprofile widget to compile with implicit string conversions disabled.
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Lioncash authored
Allows compiling the wait tree widget with implicit string conversions disabled.
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Lioncash authored
Currently, this overload isn't used, so this wasn't actually hit in any code, only the float overload is used.
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