- Jan 28, 2019
-
-
Lioncash authored
Just minor tidying of interfaces.
-
Lioncash authored
This appears to be a vestigial API function that's only kept around for compatibility's sake, given the function only returns a success error code and exits. Since that's the case, we can remove the stubbed notification from the log, since doing nothing is technically the correct behavior in this case.
-
- Jan 27, 2019
-
-
Lioncash authored
Looking into the implementation of the C++ standard facilities that seem to be within all modules, it appears that they use 7 as a break reason to indicate an uncaught C++ exception. This was primarily found via the third last function called within Horizon's equivalent of libcxxabi's demangling_terminate_handler(), which passes the value 0x80000007 to svcBreak.
-
- Jan 26, 2019
-
-
fearlessTobi authored
According to documentation, if the argument of std::exp is zero, one is returned. However we want the return value to be also zero in this case so no audio is played.
-
ReinUsesLisp authored
-
- Jan 24, 2019
-
-
bunnei authored
-
- Jan 22, 2019
-
-
zhupengfei authored
-
ReinUsesLisp authored
Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools).
-
- Jan 21, 2019
-
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
-
- Jan 20, 2019
-
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
-
- Jan 18, 2019
-
-
Lioncash authored
This isn't used at all, so we can just get rid of it.
-
ReinUsesLisp authored
-
- Jan 17, 2019
-
-
Lioncash authored
Allows removing the inclusion of the main input common header from the UI config header.
-
Lioncash authored
-
Lioncash authored
-
Lioncash authored
-
Lioncash authored
-
Lioncash authored
'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda.
-
Lioncash authored
It's a common UI pattern to use an ellipsis to indicate an ongoing action, rather than just specifying the word by itself.
-
Lioncash authored
Gets rid of a few indirect inclusions.
-
Lioncash authored
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
-
Lioncash authored
Avoids the need to potentially reallocate the contained callbacks.
-
Lioncash authored
These currently aren't used by anything other than the QtWebBrowser class itself, and can be made private.
-
- Jan 16, 2019
-
-
ReinUsesLisp authored
-
- Jan 15, 2019
-
-
Zach Hilman authored
-
Zach Hilman authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-