- 23 Sep, 2018 1 commit
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greggameplayer authored
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- 22 Sep, 2018 9 commits
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bunnei authored
process: Make a few member variables private where applicable
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James Rowe authored
Build: Reintroduce Appveyor deploy
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James Rowe authored
This was erroneously removed when we added travis mingw builds. We still want to push MSVC builds to github for the time being
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bunnei authored
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
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bunnei authored
gl_state: Remove unused type alias
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bunnei authored
Logging: Change the TimeStretch::Process log from debug to trace level.
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bunnei authored
yuzu_cmd: fix sd card directory set to nand directory
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James Rowe authored
game_list: Add Qt SmoothTransformation to picture scaling
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Zach Hilman authored
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- 21 Sep, 2018 23 commits
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Lioncash authored
This isn't used anywhere within the header, so we can remove it, along with the include that was previously necessary. This also uncovers an indirect include in the cpp file for the assertion macros.
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Valentin Vanelslande authored
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Lioncash authored
This is more consistent with the surrounding enums.
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Lioncash authored
These don't affect the state of the struct and can be const member functions.
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bunnei authored
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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Lioncash authored
This was very likely intended to be a logical OR based off the conditioning and testing of inversion in one case. Even if this was intentional, this is the kind of non-obvious thing one should be clarifying with a comment.
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Lioncash authored
Reduces the use of Process class members externally and keeps most code related to tearing down a process with the rest of the process code.
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Lioncash authored
Allows making several members of the process class private, it also avoids going through Core::CurrentProcess() just to retrieve the owning process.
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David authored
* Added support for uncompressed NSOs * Moved compressed section check to NsoHeader
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James Rowe authored
travis: running mingw build on travis ci
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bunnei authored
yuzu-cmd: Add filesystem service initializer call
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bunnei authored
kernel/thread: Use owner_process when setting the page table in SetupMainThread()
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bunnei authored
arm_interface: Replace kernel vm_manager include with a forward declaration
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bunnei authored
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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Subv authored
This function is called too many times and makes the debug logging basically unusable due to the spam.
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Subv authored
Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :)
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bunnei authored
file-sys: Default heavy-weight class destructors in the cpp file
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bunnei authored
game_list: Handle plurals within setFilterResult() better
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bunnei authored
Added IRequest::Submit
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bunnei authored
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
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bunnei authored
Revert GetRequestState
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David Marcec authored
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
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Lioncash authored
The owning process of a thread is required to exist before the thread, so we can enforce this API-wise by using a reference. We can also avoid the reliance on the system instance by using that parameter to access the page table that needs to be set.
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- 20 Sep, 2018 7 commits
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Lioncash authored
Avoids an unnecessary inclusion and also uncovers three places where indirect inclusions were relied upon, which allows us to also resolve those.
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Mat M authored
Correct endianness of BRK
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Mat M authored
externals: Update dynarmic to 171d116
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Jarek Syrylak authored
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MerryMage authored
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David Marcec authored
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David Marcec authored
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
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