- May 19, 2019
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Hexagon12 authored
maxwell_3d: reduce severity of different component formats assert.
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Hexagon12 authored
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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Sebastian Valle authored
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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Hexagon12 authored
service/am: Add missing return in error case for IStorageAccessor's Read/Write()
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Hexagon12 authored
gl_rasterizer: Pass the right number of array quad vertices count
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Hexagon12 authored
gl_rasterizer: Limit OpenGL point size to a minimum of 1
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Sebastian Valle authored
video_core/engines/engine_upload: Minor tidying
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Sebastian Valle authored
maxwell_to_gl: Add TriangleFan primitive topology
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Hexagon12 authored
ipc_helpers: Amend floating-point type in Pop<double> specialization
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Hexagon12 authored
yuzu/debugger: Specify string conversions explicitly
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Sebastian Valle authored
core/kernel/object: Rename ResetType enum members for clarity
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Sebastian Valle authored
kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
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Sebastian Valle authored
yuzu/applets/profile_select: Mark header string as translatable
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Sebastian Valle authored
gl_shader_gen: std::move objects where applicable
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Hexagon12 authored
CMakeLists: Handle VS 2019 in a less annoying manner
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Hexagon12 authored
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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Hexagon12 authored
yuzu/util: Remove unused spinbox.cpp/.h
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Lioncash authored
This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well.
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Lioncash authored
Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct.
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Lioncash authored
This is a user-facing string, so it should be marked as translatable.
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Lioncash authored
Allows the graphics breakpoints to compile with implicit string conversions disabled.
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Lioncash authored
This allows the microprofile widget to compile with implicit string conversions disabled.
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Lioncash authored
Allows compiling the wait tree widget with implicit string conversions disabled.
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Lioncash authored
Currently, this overload isn't used, so this wasn't actually hit in any code, only the float overload is used.
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- May 18, 2019
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Lioncash authored
These are only used from within this translation unit, so they don't need to have external linkage. They were intended to be marked with this anyways to be consistent with the other service functions.
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Lioncash authored
Previously this would fall through and return successfully, despite being an out of bounds read or write.
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Lioncash authored
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
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ReinUsesLisp authored
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- May 17, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
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bunnei authored
yuzu_cmd: Make OpenGL's context current
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bunnei authored
yuzu_cmd: Use OpenGL compat when asked in the settings
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bunnei authored
qt/configure_graphics: Shadow options at runtime
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ReinUsesLisp authored
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
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ReinUsesLisp authored
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ReinUsesLisp authored
The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend.
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ReinUsesLisp authored
Nvidia's proprietary driver creates a real OpenGL compatibility profile without this option, meanwhile Intel (and probably AMD, I haven't tested it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is explicitly enabled.
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- May 14, 2019
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Lioncash authored
VS 2019 is binary compatible with VS 2017, so we can safely use the prebuilt libraries for VS 2017 with VS 2019. This makes it less annoying to build yuzu with the most up to date toolchain.
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Fernando Sahmkow authored
This was reduced due to happening on most games and at such constant rate that it affected performance heavily for the end user. In general, we are well aware of the assert and an implementation is already planned.
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