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    • Lioncash's avatar
      audio_core: Make g_sink_details internally linked · 6beb823f
      Lioncash authored
      We can hide the direct array from external view and instead provide
      functions to retrieve the necessary info. This has the benefit of
      completely hiding the makeup of the SinkDetails structure from the rest
      of the code.
      
      Given that this makes the array hidden, we can also make the array
      constexpr by altering the members slightly. This gets rid of several
      static constructor calls related to std::vector and std::function.
      
      Now we don't have heap allocations here that need to occur before the
      program can even enter main(). It also has the benefit of saving a
      little bit of heap space, but this doesn't matter too much, since the
      savings in that regard are pretty tiny.
      6beb823f
  10. Dec 06, 2018
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  17. Oct 09, 2018
  18. Oct 07, 2018
    • David Marcec's avatar
      Fixups for softlock · ceef334c
      David Marcec authored
      ceef334c
    • David Marcec's avatar
      Fixed missing return · 2534af04
      David Marcec authored
      Softlock explanation:
      after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
      2534af04
    • David Marcec's avatar
      Fixed smo softlock · 2de52e3a
      David Marcec authored
      2de52e3a
  19. Sep 24, 2018
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