- Mar 09, 2019
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Lioncash authored
This behavior also needs to be visible for MinGW builds as well.
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- Feb 27, 2019
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Lioncash authored
cubeb now requires that COM explicitly be initialized on the thread prior to calling cubeb_init.
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Lioncash authored
Provides names for previously unknown entries (aside from the two u8 that appear to be padding bytes, and a single word that also appears to be reserved or padding). This will be useful in subsequent changes when unstubbing behavior related to the audio renderer services.
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- Feb 25, 2019
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Lioncash authored
Ensures that all member variables are initialized in a deterministic manner across the board.
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Lioncash authored
CubebSinkStream inherits from a base class with a virtual destructor, so override can be appended to CubebSinkStream's destructor.
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Lioncash authored
The name of the parameter was shadowing the member variable of the same name. Instead, alter the name of the parameter to prevent said shadowing.
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Lioncash authored
The assignments here were performing an implicit truncation from int to s16. Make it explicit that this is desired behavior.
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- Feb 16, 2019
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Lioncash authored
This way proper const/non-const selection can occur.
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Lioncash authored
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
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- Feb 12, 2019
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Lioncash authored
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
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- Jan 26, 2019
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fearlessTobi authored
According to documentation, if the argument of std::exp is zero, one is returned. However we want the return value to be also zero in this case so no audio is played.
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- Jan 14, 2019
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Otávio Pace authored
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- Dec 28, 2018
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Lioncash authored
These two macros being used in tandem were used prior to the introduction of UNIMPLEMENTED and UNIMPLEMENTED_MSG. This provides equivalent behavior, just with less typing/reading involved.
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- Dec 13, 2018
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Lioncash authored
We can hide the direct array from external view and instead provide functions to retrieve the necessary info. This has the benefit of completely hiding the makeup of the SinkDetails structure from the rest of the code. Given that this makes the array hidden, we can also make the array constexpr by altering the members slightly. This gets rid of several static constructor calls related to std::vector and std::function. Now we don't have heap allocations here that need to occur before the program can even enter main(). It also has the benefit of saving a little bit of heap space, but this doesn't matter too much, since the savings in that regard are pretty tiny.
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- Dec 06, 2018
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heapo authored
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- Nov 29, 2018
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Zach Hilman authored
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- Nov 13, 2018
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Lioncash authored
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- Nov 06, 2018
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Markus Wick authored
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more.
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- Oct 29, 2018
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fearlessTobi authored
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- Oct 26, 2018
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Weiyi Wang authored
We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
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- Oct 24, 2018
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Lioncash authored
This is only stored to, but never read from.
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- Oct 09, 2018
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David Marcec authored
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- Oct 07, 2018
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David Marcec authored
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David Marcec authored
Softlock explanation: after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
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David Marcec authored
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- Sep 24, 2018
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Lioncash authored
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
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- Sep 23, 2018
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David Marcec authored
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- Sep 21, 2018
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Subv authored
This function is called too many times and makes the debug logging basically unusable due to the spam.
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- Sep 17, 2018
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Lioncash authored
This isn't used within this header and isn't necessary.
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Lioncash authored
Avoids propagating includes in headers where it's not necessary to do so.
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Lioncash authored
Avoids including unnecessary headers within the audio_renderer.h header, lessening the likelihood of needing to rebuild source files including this header if they ever change. Given std::vector allows forward declaring contained types, we can move VoiceState to the cpp file and hide the implementation entirely.
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- Sep 15, 2018
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fearlessTobi authored
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- Sep 14, 2018
- Sep 13, 2018
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Lioncash authored
The SoundTouch API only accepts uint amount of samples.
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- Sep 12, 2018
- Sep 09, 2018
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MerryMage authored
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- Sep 08, 2018