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    • ReinUsesLisp's avatar
      vk_shader_decompiler: Disable default values on unwritten render targets · 1690f1ad
      ReinUsesLisp authored
      Some games like The Legend of Zelda: Breath of the Wild assign
      render targets without writing them from the fragment shader. This
      generates Vulkan validation errors, so silence these I previously
      introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
      problem is that this is not what games expect. This commit reverts that
      change.
      1690f1ad
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