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vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign render targets without writing them from the fragment shader. This generates Vulkan validation errors, so silence these I previously introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The problem is that this is not what games expect. This commit reverts that change.
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- src/video_core/renderer_vulkan/vk_pipeline_cache.cpp 0 additions, 3 deletionssrc/video_core/renderer_vulkan/vk_pipeline_cache.cpp
- src/video_core/renderer_vulkan/vk_shader_decompiler.cpp 16 additions, 13 deletionssrc/video_core/renderer_vulkan/vk_shader_decompiler.cpp
- src/video_core/renderer_vulkan/vk_shader_decompiler.h 0 additions, 3 deletionssrc/video_core/renderer_vulkan/vk_shader_decompiler.h
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