- Jul 30, 2019
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Lioncash authored
Gets rid of a compilation warning.
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- Jul 22, 2019
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bunnei authored
gl_rasterizer: Implement compute shaders
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- Jul 21, 2019
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bunnei authored
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
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Zach Hilman authored
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- Jul 20, 2019
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Fernando Sahmkow authored
shader/half_set_predicate: Implement missing HSETP2 variants
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Flame Sage authored
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Flame Sage authored
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Flame Sage authored
azure: Fix clang-format and releases
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Zach Hilman authored
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- Jul 18, 2019
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bunnei authored
kernel/process: Allocate the process' TLS region during initialization
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bunnei authored
shader-ir: Minor cleanup-related changes
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David authored
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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Fernando Sahmkow authored
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
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- Jul 17, 2019
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
shader/decode/other: Correct branch indirect argument within BRA handling
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Rodrigo Locatti authored
core: Remove CurrentArmInterface() global accessor
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- Jul 16, 2019
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Lioncash authored
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
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Lioncash authored
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
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Lioncash authored
Removes unnecessary header dependencies.
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Fernando Sahmkow authored
shader/track: Track indirect buffers
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- Jul 15, 2019
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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bunnei authored
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
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ReinUsesLisp authored
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
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