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Maxwell3D: Rework the dirty system to be more consistant and scaleable
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- src/video_core/dma_pusher.cpp 1 addition, 1 deletionsrc/video_core/dma_pusher.cpp
- src/video_core/engines/kepler_compute.cpp 1 addition, 1 deletionsrc/video_core/engines/kepler_compute.cpp
- src/video_core/engines/kepler_memory.cpp 1 addition, 1 deletionsrc/video_core/engines/kepler_memory.cpp
- src/video_core/engines/maxwell_3d.cpp 89 additions, 47 deletionssrc/video_core/engines/maxwell_3d.cpp
- src/video_core/engines/maxwell_3d.h 63 additions, 11 deletionssrc/video_core/engines/maxwell_3d.h
- src/video_core/engines/maxwell_dma.cpp 1 addition, 1 deletionsrc/video_core/engines/maxwell_dma.cpp
- src/video_core/renderer_opengl/gl_rasterizer.cpp 41 additions, 12 deletionssrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_rasterizer.h 1 addition, 0 deletionssrc/video_core/renderer_opengl/gl_rasterizer.h
- src/video_core/renderer_opengl/gl_shader_cache.cpp 1 addition, 1 deletionsrc/video_core/renderer_opengl/gl_shader_cache.cpp
- src/video_core/texture_cache/texture_cache.h 12 additions, 5 deletionssrc/video_core/texture_cache/texture_cache.h
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