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  1. Jan 22, 2019
    • ReinUsesLisp's avatar
      maxwell_3d: Set rt_separate_frag_data to 1 by default · 9a82dec7
      ReinUsesLisp authored
      Commercial games assume that this value is 1 but they never set it. On
      the other hand nouveau manually sets this register. On
      ConfigureFramebuffers we were asserting for what we are actually
      implementing (according to envytools).
      9a82dec7
  2. Jan 21, 2019
  3. Jan 20, 2019
  4. Jan 18, 2019
  5. Jan 17, 2019
  6. Jan 15, 2019
  7. Jan 14, 2019
  8. Jan 09, 2019
    • ReinUsesLisp's avatar
      gl_rasterizer: Workaround Intel VAO DSA bug · 877a978a
      ReinUsesLisp authored
      There is a bug on Intel's blob driver where it fails to properly build a
      vertex array object if it's not bound even after creating it with
      glCreateVertexArrays. This workaround binds it after creating it to
      bypass the issue.
      877a978a
  9. Jan 08, 2019
  10. Jan 07, 2019
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