- Mar 08, 2019
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bunnei authored
kernel/hle_ipc: Convert std::shared_ptr IPC header instances to std::optional
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bunnei authored
video_core/gpu_thread: Silence a -Wreorder warning
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bunnei authored
video_core/gpu: Make GPU's destructor virtual
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bunnei authored
maxwell_to_vk: Initial implementation
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bunnei authored
dma_pusher: Store command_list_header by copy
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ReinUsesLisp authored
Instead of holding a reference that will get invalidated by dma_pushbuffer.pop(), hold it as a copy. This doesn't have any performance cost since CommandListHeader is 8 bytes long.
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Lioncash authored
There's no real need to use a shared lifetime here, since we don't actually expose them to anything else. This is also kind of an unnecessary use of the heap given the objects themselves are so small; small enough, in fact that changing over to optionals actually reduces the overall size of the HLERequestContext struct (818 bytes to 808 bytes).
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Lioncash authored
For whatever bizarre reason, Apple only made a few of std::optional's member functions available on newer SDK versions. Given we can't even run yuzu on macOS, and we keep the builder around to ensure that it always at least compiles on macOS, we can bump this up a version.
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- Mar 07, 2019
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bunnei authored
kernel/shared_memory: Get rid of the use of global accessor functions within Create()
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Lioncash authored
This makes the class much more flexible and doesn't make performing copies with classes that contain a bitfield member a pain. Given BitField instances are only intended to be used within unions, the fact the full storage value would be copied isn't a big concern (only sizeof(union_type) would be copied anyways). While we're at it, provide defaulted move constructors for consistency.
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Lioncash authored
This function didn't have a definition, so we can remove it to prevent accidentally attempting to use it.
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Lioncash authored
Moves the data members to satisfy the order they're declared as in the constructor initializer list. Silences a -Wreorder warning.
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Lioncash authored
Because of the recent separation of GPU functionality into sync/async variants, we need to mark the destructor virtual to provide proper destruction behavior, given we use the base class within the System class. Prior to this, it was undefined behavior whether or not the destructor in the derived classes would ever execute.
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bunnei authored
web_browser: Add shortcut to Enter key to exit applet
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bunnei authored
kernel/client_session, kernel/server_session: Make data members private
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bunnei authored
yuzu: add a hotkey to switch between undocked and docked mode
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bunnei authored
service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playing
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bunnei authored
Asynchronous GPU command processing
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Lioncash authored
service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playing The service itself only does further actions if the stream is playing. If the stream is already stopped, then it just exits successfully.
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bunnei authored
gl_rasterizer_cache: Move format conversion functions to their own file
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bunnei authored
core/hle/ipc: Remove unnecessary includes
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
core: Remove the global telemetry accessor function
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- Mar 06, 2019
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bunnei authored
kernel/address_arbiter: Convert the address arbiter into a class
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bunnei authored
hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl()
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bunnei authored
yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
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fearlessTobi authored
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Lioncash authored
Previously we were overwriting the error case with a success code further down (which is definitely not what we should be doing here).
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bunnei authored
svc: Move memory range checking functions to the VMManager class
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bunnei authored
hle/service/audio: Extract audio error codes to a header
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bunnei authored
video_core/engines: Remove unnecessary includes
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