- 29 Sep, 2018 2 commits
- 28 Sep, 2018 1 commit
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ReinUsesLisp authored
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- 27 Sep, 2018 6 commits
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bunnei authored
Port citra-emu/citra#3979 game_list: move SearchField to game_list_p.h and fix untranslated text
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bunnei authored
stream: Preserve enum class type in GetState()
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Mat M authored
FPCR register was uninitialized at start up
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bunnei authored
CMake: Remove superfluous CMAKE_RUNTIME_OUTPUT_DIRECTORY assignment
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bunnei authored
Improved Fast Swizzle and Legacy Swizzle
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bunnei authored
fsmitm_romfsbuild: Minor changes
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- 26 Sep, 2018 18 commits
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Lioncash authored
Avoids making copies of large std::vector instances where it's trivially avoidable to do so.
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Lioncash authored
Theres no need to do explicit bitwise arithmetic here, when we have a function that does this with a more descriptive name.
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bunnei authored
kernel/scheduler: Take ARM_Interface instances by reference
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bunnei authored
service: Add missing headers inclusions where applicable
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bunnei authored
video_core: Add asserts for CS, TFB and alpha testing
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bunnei authored
vfs: Minor cleanup related changes to layered VFS code
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bunnei authored
travis: Make macOS builds utilize Xcode 10
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Lioncash authored
Avoids the need to nest code quite a bit by early-exiting in error cases.
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ReinUsesLisp authored
Add asserts for compute shader dispatching, transform feedback being enabled and alpha testing. These have in common that they'll probably break rendering without logging.
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Lioncash authored
Orders the initializer list members to be in the same order that they would be initialized in. Avoids compiler warnings.
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Lioncash authored
Cast where explicitly necessary and in other cases we can simply modify the algorithm to accomodate larger data.
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Lioncash authored
fsmitm_romfsbuild: Remove unnecessary constructors and initializers for RomFSBuildFileContext and RomFSBuildDirectoryContext There's no need to duplicate in-class initializers with a constructor initializer list. std::strings also initialize to empty by default.
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Lioncash authored
The std::vector instances are already initially allocated with all entries having these values, there's no need to loop through and fill them with it again when they aren't modified.
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Lioncash authored
auto x = 0; auto-deduces x to be an int. This is undesirable when working with unsigned values. It also causes sign conversion warnings. Instead, we can make it a proper unsigned value with the correct width that the following expressions operate on.
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Lioncash authored
Ternary operators have a lower precedence than arithmetic operators, so what was actually occurring here is "return (out + full) ? x : y" which most definitely isn't intended, given we calculate out recursively above. We were essentially doing a lot of work for nothing.
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Lioncash authored
This can cause warnings about static constructors, and is also not ideal performance-wise due to the indirection through std::function. This also keeps the behavior itself separate from the surrounding code, which can make it nicer to read, due to the size of the code.
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Lioncash authored
Given we just recently had a patch backport this from citra, let's try and keep the convention uniform.
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Lioncash authored
Given these are only added to the class to allow those functions to access the private constructor, it's a better approach to just make them static functions in the interface, to make the dependency explicit.
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- 25 Sep, 2018 11 commits
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Lioncash authored
This converts it into a regular constructor parameter. There's no need to make this a template parameter on the class when it functions perfectly well as a constructor argument. This also reduces the amount of code bloat produced by the compiler, as it doesn't need to generate the same code for multiple different instantiations of the same class type, but with a different fill value.
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Lioncash authored
Gets rid of a few indirect inclusions.
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bunnei authored
file_sys: Add support for LayeredFS mods
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Lioncash authored
This is only exposed by reference, so we can just make it a unique pointer to get rid of the need to also use reference counting for the pointer.
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Lioncash authored
It doesn't make sense to allow a scheduler to be constructed around a null pointer.
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Lioncash authored
Keeps the used toolchain up to date and finally allows the use of <optional> and <variant> standard library headers within the codebase.
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spycrab authored
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bunnei authored
svc: Updated svc names
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Lioncash authored
The locations of these can actually vary depending on the address space layout, so we shouldn't be using these when determining where to map memory or be using them as offsets for calculations. This keeps all the memory ranges flexible and malleable based off of the virtual memory manager instance state.
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Lioncash authored
Previously, these were reporting hardcoded values, but given the regions can change depending on the requested address spaces, these need to report the values that the memory manager contains.
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Lioncash authored
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit.
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- 24 Sep, 2018 2 commits
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Lioncash authored
Rather than hard-code the address range to be 36-bit, we can derive the parameters from supplied NPDM metadata if the supplied exectuable supports it. This is the bare minimum necessary for this to be possible. The following commits will rework the memory code further to adjust to this.
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David authored
* Implemented fatal:u properly fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/ The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know! * Fatal:U fixups * Made fatal:u execution break more clear * Fatal fixups
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