- Apr 04, 2019
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ReinUsesLisp authored
TXQ returns integer types. Shaders usually do: R0 = TXQ(); // => int R0 = static_cast<float>(R0); If we don't treat it as an integer, it will cast a binary float value as float - resulting in a corrupted number.
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- Apr 03, 2019
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Lioncash authored
Like the previous change, this allows Qt to handle proper translations of the UI buttons, rather than us needing to handle it.
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Lioncash authored
Makes for shorter code, while also not requiring the buttons to be directly translated, they'll be handled by Qt itself.
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Lioncash authored
Moves includes into the cpp file where necessary. This way, microprofile-related stuff isn't dumped into other UI-related code when the dialog header gets included.
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- Apr 02, 2019
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Lioncash authored
Similarly like svcGetProcessList, this retrieves the list of threads from the current process. In the kernel itself, a process instance maintains a list of threads, which are used within this function. Threads are registered to a process' thread list at thread initialization, and unregistered from the list upon thread destruction (if said thread has a non-null owning process). We assert on the debug event case, as we currently don't implement kernel debug objects.
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Lioncash authored
This service function simply copies out a specified number of kernel process IDs, while simultaneously reporting the total number of processes.
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ReinUsesLisp authored
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- Apr 01, 2019
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Lioncash authored
Now that ShouldWait() is a const qualified member function, this one can be made const qualified as well, since it can handle passing a const qualified this pointer to ShouldWait().
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Lioncash authored
Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
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Lioncash authored
Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program.
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Lioncash authored
The pointed to member is never actually modified, so it can be made const.
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Lioncash authored
This doesn't really provide any benefit to the resource limit interface. There's no way for callers to any of the service functions for resource limits to provide a custom name, so all created instances of resource limits other than the system resource limit would have a name of "Unknown". The system resource limit itself is already trivially identifiable from its limit values, so there's no real need to take up space in the object to identify one object meaningfully out of N total objects.
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Lioncash authored
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
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- Mar 30, 2019
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Lioncash authored
Since C++17, we no longer need to explicitly specify the type of the mutex within the lock_guard. The type system can now deduce these with deduction guides.
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Lioncash authored
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Lioncash authored
Resolves a -Wextra-semi warning.
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Lioncash authored
Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure.
- Mar 29, 2019
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Lioncash authored
Nothing from this header is used, so we can remove this include, getting rid of a dependency on it.
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Lioncash authored
The kernel makes sure that the given size to unmap is always the same size as the entire region managed by the shared memory instance, otherwise it returns an error code signifying an invalid size. This is similarly done for transfer memory (which we already check for).
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Lioncash authored
Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages.
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fearlessTobi authored
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
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ReinUsesLisp authored
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Lioncash authored
Reports the (mostly) correct size through svcGetInfo now for queries to total used physical memory. This still doesn't correctly handle memory allocated via svcMapPhysicalMemory, however, we don't currently handle that case anyways.
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Lioncash authored
This will be necessary to properly report the used memory size in svcGetInfo.
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- Mar 28, 2019
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Lioncash authored
This will be necessary in order to properly report memory usage within svcGetInfo.
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Lioncash authored
This will make operating with the process-related SVC commands much nicer in the future (the parameter representing the stack size in svcStartProcess is a 64-bit value).
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Lioncash authored
The kernel always makes sure that the given stack size is aligned to page boundaries.
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- Mar 27, 2019
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Lioncash authored
The pusher instance is only ever used in the constructor of the ThreadManager for creating the thread that the ThreadManager instance contains. Aside from that, the member is unused, so it can be removed.
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Lioncash authored
This member variable is no longer being used, so it can be removed, removing a dependency on EmuWindow from the rasterizer's interface"
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Lioncash authored
Specifies the members in the same order that initialization would take place in. This also silences -Wreorder warnings.
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Lioncash authored
Ensures that the signatures will always match with the base class. Also silences a few compilation warnings.
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Lioncash authored
smaphore -> semaphore
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- Mar 26, 2019
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Lioncash authored
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
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