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  1. Sep 11, 2018
    • Tobias's avatar
      Port #4141 from citra: Joystick hotplug support (#1275) · 804115b2
      Tobias authored
      * Joystick hotplug support (#4141)
      
      * use SDL_PollEvent instead of SDL_JoystickUpdate
      
      Register hot plugged controller by GUID if they were configured in a previous session
      
      * Move SDL_PollEvent into its own thread
      
      * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call
      
      * Fix that joystick_list gets cleared after SDL_Quit
      
      * Add VirtualJoystick for InputDevices thats never nullptr
      
      * fixup! Add VirtualJoystick for InputDevices thats never nullptr
      
      * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr
      
      * Remove SDL_GameController, make SDL_Joystick* unique_ptr
      
      * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr
      
      * Adressed feedback; fixed handling of same guid reconnects
      
      * fixup! Adressed feedback; fixed handling of same guid reconnects
      
      * merge the two joystick_lists into one
      
      * make SDLJoystick a member of VirtualJoystick
      
      * fixup! make SDLJoystick a member of VirtualJoystick
      
      * fixup! make SDLJoystick a member of VirtualJoystick
      
      * fixup! fixup! make SDLJoystick a member of VirtualJoystick
      
      * SDLJoystick: Addressed review comments
      
      * Address one missed review comment
      804115b2
  2. Sep 10, 2018
  3. Sep 09, 2018
  4. Sep 08, 2018
  5. Sep 07, 2018
    • Lioncash's avatar
      yuzu: Move GameListWorker to its own source files · 564b7fdc
      Lioncash authored
      This has gotten sufficiently large enough to warrant moving it to its
      own source files. Especially given it dumps the file_sys headers around
      code that doesn't use it for the most part.
      
      This'll also make it easier to introduce a type alias for the
      compatibility list, so a large unordered_map type declaration doesn't
      need to be specified all the time (we don't want to propagate the
      game_list_p.h include via the main game_list.h header).
      564b7fdc
    • CaptV0rt3x's avatar
      For SDL Frontend · 9382414b
      CaptV0rt3x authored
      9382414b
    • CaptV0rt3x's avatar
      Better Title Bar Display · e3af341d
      CaptV0rt3x authored
      e3af341d
    • Lioncash's avatar
      core: Migrate current_process pointer to the kernel · 3f17fe71
      Lioncash authored
      Given we now have the kernel as a class, it doesn't make sense to keep
      the current process pointer within the System class, as processes are
      related to the kernel.
      
      This also gets rid of a subtle case where memory wouldn't be freed on
      core shutdown, as the current_process pointer would never be reset,
      causing the pointed to contents to continue to live.
      3f17fe71
  6. Sep 06, 2018
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