- Dec 10, 2019
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Fernando Sahmkow authored
This commit finishes adding depth mode that was reverted before due to other unresolved issues.
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Fernando Sahmkow authored
vk_shader_decompiler: Add tessellation and misc changes
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available.
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
vk_device: Misc changes
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- Dec 09, 2019
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ReinUsesLisp authored
- Setup more features and requirements. - Improve logging for missing features. - Collect telemetry parameters. - Add queries for more image formats. - Query push constants limits. - Optionally enable some extensions.
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bunnei authored
maxwell_3d: Add tessellation state entries
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bunnei authored
externals: Update Vulkan-Headers
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ReinUsesLisp authored
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Rodrigo Locatti authored
vk_swapchain: Add support for swapping sRGB
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- Dec 08, 2019
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Rodrigo Locatti authored
kernel: Remove unnecessary includes
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Lioncash authored
Over the course of the changes to the kernel code, a few includes are no longer necessary, particularly with the change over to std::shared_ptr from Boost's intrusive_ptr.
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- Dec 07, 2019
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ReinUsesLisp authored
We don't know until the game is running if it's using an sRGB color space or not. Add support for hot-swapping swapchain surface formats.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
CpuCore: Clear exclusive state after doing a run in dynarmic.
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bunnei authored
shader_bytecode: Remove corrupted character
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- Dec 06, 2019
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ReinUsesLisp authored
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bunnei authored
Implement FLO & TXD Instructions on GPU Shaders
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bunnei authored
[EA source]: Ignore git-related files in cmake for early access tarballs
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Jake Merdich authored
This fixes the early-access builds on Windows (tested on EA 58). Cmake was previously looking for git-related files that were stripped out of the early access builds and failing; check if those exist before reading them.
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- Dec 05, 2019
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Fernando Sahmkow authored
This commit corrects an error in which a Core could remain with an exclusive state after running, leaving space for possible race conditions between changing cores.
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- Dec 03, 2019
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bunnei authored
Add missing CMakeLists.txt from root folder to source upload
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James Rowe authored
Fixes #3190
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- Dec 02, 2019
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bunnei authored
telemetry_session: Report renderer backend
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ReinUsesLisp authored
We only have OpenGL as an option for now. Hardcode the entry.
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ReinUsesLisp authored
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bunnei authored
Texture_Cache: Redo invalid Surfaces handling.
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- Nov 30, 2019
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bunnei authored
kernel: Implement a more accurate IPC dispatch.
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bunnei authored
gl_framebuffer_cache: Optimize framebuffer cache management
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Fernando Sahmkow authored
texture_cache/surface_base: Fix out of bounds texture views
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- Nov 29, 2019
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ReinUsesLisp authored
Some texture views were being created out of bounds (with more layers or mipmaps than what the original texture has). This is because of a miscalculation in mipmap bounding. end_layer and end_mipmap are out of bounds (e.g. layer 6 in a cubemap), there's no need to add one more there. Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
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ReinUsesLisp authored
Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used.
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ReinUsesLisp authored
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- Nov 28, 2019
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bunnei authored
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