- May 19, 2019
-
-
Lioncash authored
Allows the general configuration code to successfully compile with implicit string conversions disabled.
-
- Apr 11, 2019
-
-
FreddyFunk authored
-
- Mar 29, 2019
-
-
fearlessTobi authored
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
-
- Mar 16, 2019
-
-
Adityarup Laha authored
* Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it.
-
- Dec 25, 2018
-
-
Zach Hilman authored
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
-
- Nov 19, 2018
-
-
Zach Hilman authored
-
- Nov 16, 2018
-
-
David Marcec authored
The service manager seems to be a nullptr before a game boots
-
- Nov 08, 2018
-
-
David Marcec authored
-
- Nov 07, 2018
-
-
David Marcec authored
-
David Marcec authored
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
-
- Nov 04, 2018
-
-
Zach Hilman authored
Prevents unnecessary reloads on every configuration operation.
-
- Oct 23, 2018
-
-
David authored
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
-
- Oct 04, 2018
-
-
Lioncash authored
Placing the array wholesale into the header places a copy of the whole array into every translation unit that uses the data, which is wasteful. Particularly given that this array is referenced from three different translation units. This also changes the array to contain pairs of const char*, rather than QString instances. This way, the string data is able to be fixed into the read-only segment of the program, as well as eliminate static constructors/heap allocation immediately on program start.
-
- Sep 10, 2018
-
-
MysticExile authored
-
- Aug 07, 2018
-
-
Lioncash authored
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
-
- Aug 06, 2018
-
-
Lioncash authored
Makes code consistent with our style of defaulting special member functions where applicable.
-
- Jul 29, 2018
-
-
fearlessTobi authored
-
- May 10, 2018
-
-
bunnei authored
-
- Mar 30, 2018
-
-
N00byKing authored
configure_general.ui: Add UI Option for Themes config.cpp: Save Theme Settings
-
- Mar 27, 2018
- Jan 13, 2018
-
-
James Rowe authored
-
James Rowe authored
-
James Rowe authored
-
- Jan 12, 2018
-
-
MerryMage authored
-
- Jun 24, 2017
-
-
Kloen authored
-
- Apr 04, 2017
-
-
Lioncash authored
-
- Dec 22, 2016
- Dec 07, 2016
-
-
wwylele authored
-
- Sep 21, 2016
-
-
Emmanuel Gil Peyrot authored
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
-
- Sep 19, 2016
-
-
Yuri Kunde Schlesner authored
-
- Sep 18, 2016
-
-
Emmanuel Gil Peyrot authored
-
- Sep 15, 2016
-
-
bunnei authored
-
- Sep 01, 2016
-
-
bunnei authored
-
- Aug 30, 2016
-
-
bunnei authored
-
- Apr 21, 2016
-
-
tfarley authored
-
- Apr 11, 2016
-
-
Jannik Vogel authored
-
- Mar 22, 2016
-
-
LittleWhite authored
-