- May 19, 2019
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Lioncash authored
Allows the general configuration code to successfully compile with implicit string conversions disabled.
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Lioncash authored
Allows the gamelist configuration code to compile with implicit string conversions disabled.
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Lioncash authored
Avoids using the system accessor more than necessary, and ensures that both dialog boxes see the same power on state.
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Lioncash authored
We can just use qOverload here to tidy up the function cast.
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Lioncash authored
Allows the audio configuration code to build with implicit string conversions disabled.
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- May 17, 2019
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ReinUsesLisp authored
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
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- May 09, 2019
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Lioncash authored
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- Apr 20, 2019
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Fernando Sahmkow authored
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
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- Apr 11, 2019
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FreddyFunk authored
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- Apr 10, 2019
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Lioncash authored
Without passing in a parent, this can result in focus being stolen from the dialog in certain cases. Example: On Windows, if the logging window is left open, the logging Window will potentially get focus over the hotkey dialog itself, since it brings all open windows for the application into view. By specifying a parent, we only bring windows for the parent into view (of which there are none, aside from the hotkey dialog).
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Lioncash authored
Without a parent, this dialog won't have its memory freed when it happens to get destroyed.
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- Apr 09, 2019
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Lioncash authored
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Lioncash authored
This is checking if an index is valid or not and returning early if it isn't.
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Lioncash authored
Avoids a -Wreorder compiler warning.
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Lioncash authored
Avoids dumping all of the core settings machinery into whatever files include this header. Nothing inside the header itself actually made use of anything in settings.h anyways.
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Lioncash authored
This doesn't actually modify instance state of the dialog, so this can be made const.
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- Apr 08, 2019
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zarroboogs authored
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- Mar 29, 2019
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fearlessTobi authored
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
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- Mar 16, 2019
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Adityarup Laha authored
* Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it.
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- Mar 07, 2019
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zhupengfei authored
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bunnei authored
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- Feb 07, 2019
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ReinUsesLisp authored
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- Jan 26, 2019
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xperia64 authored
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- Jan 22, 2019
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zhupengfei authored
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- Jan 17, 2019
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Lioncash authored
Allows removing the inclusion of the main input common header from the UI config header.
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
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Lioncash authored
'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda.
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Lioncash authored
It's a common UI pattern to use an ellipsis to indicate an ongoing action, rather than just specifying the word by itself.
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- Jan 08, 2019
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Stored as signed seconds since epoch.
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- Jan 04, 2019
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Zach Hilman authored
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- Jan 01, 2019
- Dec 28, 2018
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spycrab authored
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- Dec 27, 2018
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Zach Hilman authored
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
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