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  1. May 19, 2019
  2. May 18, 2019
    • Lioncash's avatar
      core/kernel/object: Rename ResetType enum members · a47aaa7f
      Lioncash authored
      Renames the members to more accurately indicate what they signify.
      "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
      types, and can be kind of misleading. Automatic and Manual communicate
      the kind of reset type in a clearer manner. Either the event is
      automatically reset, or it isn't and must be manually cleared.
      
      The "OneShot" and "Sticky" terminology is just a hold-over from Citra
      where the kernel had a third type of event reset type known as "Pulse".
      Given the Switch kernel only has two forms of event reset types, we
      don't need to keep the old terminology around anymore.
      a47aaa7f
  3. May 17, 2019
  4. May 14, 2019
  5. May 09, 2019
  6. Apr 20, 2019
  7. Apr 17, 2019
  8. Apr 15, 2019
  9. Apr 12, 2019
  10. Apr 11, 2019
  11. Apr 10, 2019
    • Lioncash's avatar
      configure_hotkeys: Pass the dialog as a parent to SequenceDialog() · e1101d3e
      Lioncash authored
      Without passing in a parent, this can result in focus being stolen from
      the dialog in certain cases.
      
      Example:
      
      On Windows, if the logging window is left open, the logging Window will
      potentially get focus over the hotkey dialog itself, since it brings all
      open windows for the application into view. By specifying a parent, we
      only bring windows for the parent into view (of which there are none,
      aside from the hotkey dialog).
      e1101d3e
    • Lioncash's avatar
      configure_hotkeys: Avoid dialog memory leak within Configure() · b47c0c8a
      Lioncash authored
      Without a parent, this dialog won't have its memory freed when it
      happens to get destroyed.
      b47c0c8a
  12. Apr 09, 2019
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