- Oct 20, 2018
-
-
Zach Hilman authored
This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
-
- Oct 19, 2018
-
-
bunnei authored
Home button blocking stub
-
David Marcec authored
Needed by arms due to new hid rework
-
bunnei authored
svc: Add missing error checks in svcArbitrateLock/svcArbitrateUnlock
-
bunnei authored
content_archive: Minor reorganization changes
-
bunnei authored
Used better names for mm:u and fixed a bad stub
-
bunnei authored
core: Remove unnecessary assert in ArmInterface()
-
- Oct 18, 2018
-
-
Lioncash authored
The kernel itself checks whether or not the provided addresses are word aligned before continuing, so we should be doing the same.
-
Lioncash authored
This will be used in a following change to svcArbitrateLock() and svcArbitrateUnlock()
-
Lioncash authored
Aligning on 4KB pages isn't a Switch-specific thing, so this can be moved to common so it can be used with other things as well.
-
Lioncash authored
CpuCore already does this sort of checking, so we can just call that instead of duplicating the assertions.
-
bunnei authored
XCI: Add function for checking the existence of the program NCA
-
bunnei authored
Implemented 3D Textures
-
David Marcec authored
InitializeWithId needs to return an id which is a u32 which should be a non zero value
-
bunnei authored
"Better Hid" Rework Part 1
-
- Oct 17, 2018
-
-
bunnei authored
shader_decompiler: Fix TLDS
-
FernandoS27 authored
-
FernandoS27 authored
-
FernandoS27 authored
-
FernandoS27 authored
-
bunnei authored
Implement flushing in the rasterizer cache
-
bunnei authored
svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()
-
bunnei authored
Implement Arrays on Tex Instruction
-
bunnei authored
savedata_factory: Add DeviceSaveData and fix TemporaryStorage
-
bunnei authored
-
bunnei authored
-
David Marcec authored
Reason for the change is to allow both docked and undocked mode to work
-
- Oct 16, 2018
-
-
bunnei authored
-
bunnei authored
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
-
bunnei authored
-
Lioncash authored
std::move doesn't actually dereference the data, so it doesn't matter whether or not the type is null.
-
Lioncash authored
This is only ever used within the cpp file, so it can just be an internal function.
-
Lioncash authored
This is the same as using std::any_of with an inverted predicate.
-
Lioncash authored
The constructor alone is pretty large, the reading code should be split into its consistuent parts to make it easier to understand it without having to build a mental model of a 300+ line function.
-
Lioncash authored
Each header is 512 bytes in size, which is kind of an excessive amount to copy all the time when it's possible to avoid doing so.
-
Lioncash authored
The only reason the getter existed was to check whether or not the program NCA was null. Instead, we can just provide a function to query for the existence of it, instead of exposing it entirely.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
- This does not really have anything to do with OpenGL.
-