- Sep 10, 2018
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bunnei authored
yuzu: Move compatibility list specifics to their own source files
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bunnei authored
hid: Implement ReloadInputDevices
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bunnei authored
service: Remove unused g_kernel_named_ports variable
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Lioncash authored
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore.
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bunnei authored
shader_decompiler: Implemented TMML
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FernandoS27 authored
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- Sep 09, 2018
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bunnei authored
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
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bunnei authored
video_core: fixed arithmetic overflow warnings & improved code style
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Lioncash authored
The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability.
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Lioncash authored
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better.
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bunnei authored
shader_decompiler: Implemented (Partialy) TXQ
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FernandoS27 authored
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Patrick Elsässer authored
- Fixed all warnings, for renderer_opengl items, which were indicating a possible incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. - Added constexpr where possible.
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- Sep 08, 2018
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Mat M authored
Externals: Update xbyak
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fearlessTobi authored
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James Rowe authored
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FernandoS27 authored
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Subv authored
When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
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bunnei authored
Initial support for non-2D textures
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bunnei authored
yuzu: fix title bar display
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bunnei authored
audio_renderer: Rename AudioOut instance to audio_out
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MerryMage authored
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Pengfei Zhu authored
Previously the version number got hidden after starting a game.
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bunnei authored
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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bunnei authored
yuzu: Move GameListWorker to its own source files
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bunnei authored
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
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Patrick Elsässer authored
* video_core: Arithmetic overflow fix for gl_rasterizer - Fixed warnings, which were indicating incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. * Changed the casts from C to C++ style Changed the C-style casts to C++ casts as proposed. Took also care about signed / unsigned behaviour.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Will not work for non-2d textures, and was not used anyways.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
core: Migrate current_process pointer to the kernel
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bunnei authored
externals: Update dynarmic to 9594465
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- Sep 07, 2018
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MerryMage authored
9594465 A64: Implement FastDispatchHint 2be95f2 A32: Implement FastDispatchHint 96f23ac ir/terminal: Add FastDispatchHint f5ca9e9 A64: Implement SQDMULH's scalar variant af8bea5 ir: Add opcodes for scalar signed saturated doubling multiplies fed4220 A64: Implement SQDMULH's vector variant 72eb6ad ir: Add opcodes for signed saturated doubling multiplies 0f8ae84 externals: Update catch to 2.4.0 235165b A64: Implement SQABS' scalar variant 1adca93 A64: Implement SQABS' vector variant. f978c44 ir: Add opcodes for signed saturated absolute values d895a84 emit_x64_floating_point: EmitFPToFixed: maxsd optimization c624fe3 emit_x64_floating_point: ZeroIfNaN: pxor -> xorps e987a84 IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64} f1babc8 externals: Update catch to 2.3.0 a0c587a A32/decoder: Add missing <algorithm> includes
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