- Jul 26, 2018
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fearlessTobi authored
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Lioncash authored
Adds the skeleton for the ldr-related services based off the information provided on Switch Brew.
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Lioncash authored
This isn't used directly outside of this translation unit, so we can hide it from external use.
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Lioncash authored
Amends these to match the information on Switch Brew.
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Lioncash authored
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Lioncash authored
Adds the skeleton for the eupld services based off information on Switch Brew.
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Lioncash authored
Adds the basic skeleton of the erpt service based off information on Switch Brew.
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Unknown authored
correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment
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- Jul 25, 2018
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Lioncash authored
Avoids copies from being made, since the string is only ever used for lookup, the data is never transfered anywhere. Ideally, we'd use a std::string_view here, but devices is a std::unordered_map, not a std::map, so we can't use heterogenous lookup here.
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Lioncash authored
Avoids unnecessary reference count increments and decrements. In one case, we don't need to make a shared_ptr copy at all, just to call a member function.
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Lioncash authored
Rather than having the same code for each nifm service variant, we can centralize it on one class and get rid of a bit of extra code.
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Lioncash authored
Adds the skeleton for the process management services based off information on Switch Brew.
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Lioncash authored
We were missing the enum entry for WaitIPC
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Lioncash authored
Adds the skeleton for the ETicket service based off the information on Switch Brew
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Lioncash authored
Given we already have time:s and time:u, we should also have time:a
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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- Jul 24, 2018
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Subv authored
Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
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Subv authored
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Lioncash authored
This is just the named constant that OpenGL provides, so we can use that instead of using a literal -1
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Lioncash authored
We can avoid heap allocations here by just using a std::string_view instead of performing unnecessary copying of the string data.
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Lioncash authored
We can just assign to the members directly in these cases.
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Lioncash authored
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Lioncash authored
Given we already have friend:a and friend:u, we should add the remaining services as well.
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Lioncash authored
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Lioncash authored
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Lioncash authored
The loop's induction variable was signed, but we were comparing against an unsigned variable.
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Lioncash authored
Provides slightly more context than only logging out the address value.
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Lioncash authored
We can use one instance of the interface instead of duplicating code.
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MerryMage authored
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MerryMage authored
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Lioncash authored
If code execution hits this spot, something has gone very wrong, so mark the path as unreachable. This silences a warning on MSVC.
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Lioncash authored
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Lioncash authored
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bunnei authored
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bunnei authored
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Subv authored
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