- Nov 23, 2019
-
-
bunnei authored
Kernel: Correct Cancel Synchronization.
-
- Nov 21, 2019
- Nov 20, 2019
-
-
Mat M authored
shader/other: Reduce DEPBAR log severity
-
ReinUsesLisp authored
While DEPBAR is stubbed it doesn't change anything from our end. Shading languages handle what this instruction does implicitly. We are not getting anything out fo this log except noise.
-
- Nov 19, 2019
-
-
bunnei authored
texture_cache: Use a flat table instead of switch for texture format lookups
-
Tobias authored
..."Select Game Directory..." Co-authored-by:
vvanelslande <vvanelslandedev@gmail.com>
-
- Nov 18, 2019
-
-
bunnei authored
common/logging: Silence no return value warnings
-
- Nov 16, 2019
-
-
Fernando Sahmkow authored
Revert "common/bit_field: Silence sign-conversion warnings"
-
Fernando Sahmkow authored
This commit corrects the behavior of cancel synchronization when the thread is running/ready and ensures the next wait is cancelled as it's suppose to.
-
Rodrigo Locatti authored
-
- Nov 15, 2019
-
-
Rodrigo Locatti authored
common/bit_field: Silence sign-conversion warnings
-
ReinUsesLisp authored
-
bunnei authored
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
-
bunnei authored
core: Make most implicit type conversion warnings errors on MSVC
-
Lioncash authored
We can just use numeric_limits instead of relying on wraparound behavior here.
-
- Nov 14, 2019
-
-
ReinUsesLisp authored
format_lookup_table: Drop bitfields format_lookup_table: Use std::array for definition table format_lookup_table: Include <limits> instead of <numeric>
-
ReinUsesLisp authored
Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster.
-
Rodrigo Locatti authored
common_funcs: Remove semicolons from INSERT_PADDING_* macros
-
Lioncash authored
Makes code that uses the macros consistent by requiring the lines to be terminated with a semicolon.
-
Lioncash authored
We can simplify these by wrapping the necessary members in structs and then simply reading out the whole struct.
-
ReinUsesLisp authored
Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour.
-
Rodrigo Locatti authored
Complete the implementation of RGBA16UI
-
Lioncash authored
Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
-
greggameplayer authored
-
bunnei authored
Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
-
bunnei authored
core: Migrate off deprecated mbedtls functions
-
bunnei authored
key_manager: Make use of IOFile in WriteKeyToFile()
-
Fernando Sahmkow authored
shader: Implement FSWZADD and reimplement SHFL
-
- Nov 13, 2019
-
-
Rodrigo Locatti authored
common/hash: Remove unused HashableStruct
-
Rodrigo Locatti authored
xts_archive: Remove redundant std::string constructor
-
Lioncash authored
This is unused, so it can be removed. There's better ways of ensuring zeroed out padding bits, like using zero-initialization, anyhow.
-
Rodrigo Locatti authored
common_funcs: silence sign-conversion warnings in MakeMagic()
-
Lioncash authored
We can just call the .data() member of path instead of constructing a completely new string.
-
Lioncash authored
We can trivially resolve these by casting the characters to unsigned values and then shifting the bits.
-
Rodrigo Locatti authored
video_core: Treat implicit conversions as errors
-
bunnei authored
-
- Nov 12, 2019
-
-
bunnei authored
Move source in windows uploads into its own internal zip
-
James Rowe authored
This should prevent path length issues when extracting the build from the installer
-