- Dec 27, 2018
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Zach Hilman authored
Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
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- Nov 27, 2018
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Lioncash authored
While we're at it, organize the array linearly, since clang formats the array elements quite wide length-wise with the addition of the missing 'u'. Technically also fixes patch lookup and icon lookup with Portuguese, though I doubt anyone has actually run into this issue.
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- Oct 29, 2018
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Zach Hilman authored
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
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- Oct 16, 2018
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Lioncash authored
These are just the size of the data being passed in, so we can specify that via the size() member function.
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- Oct 14, 2018
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Zach Hilman authored
Falls back to title ID + 0x1000, which is what HOS does.
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- Sep 19, 2018
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Lioncash authored
Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective.
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Lioncash authored
There's no need to indent the code here, given the if case contains a return statement at the end of it.
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Lioncash authored
This was used in two different translation units (deconstructed_rom_directory and patch_manager). This means we'd be pointlessly duplicating the whole array twice due to it being defined within the header.
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- Sep 04, 2018
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Zach Hilman authored
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- Aug 12, 2018
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Zach Hilman authored
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- Jul 23, 2018
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Zach Hilman authored
Cleanup Review fixes
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