- 09 Aug, 2019 1 commit
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Lioncash authored
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction.
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- 22 Jul, 2019 1 commit
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bunnei authored
gl_rasterizer: Implement compute shaders
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- 21 Jul, 2019 2 commits
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bunnei authored
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
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Zach Hilman authored
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- 20 Jul, 2019 8 commits
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Fernando Sahmkow authored
shader/half_set_predicate: Implement missing HSETP2 variants
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Flame Sage authored
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Flame Sage authored
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Flame Sage authored
azure: Fix clang-format and releases
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Zach Hilman authored
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 18 Jul, 2019 4 commits
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bunnei authored
kernel/process: Allocate the process' TLS region during initialization
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bunnei authored
shader-ir: Minor cleanup-related changes
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David authored
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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Fernando Sahmkow authored
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
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- 17 Jul, 2019 11 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
shader/decode/other: Correct branch indirect argument within BRA handling
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Rodrigo Locatti authored
core: Remove CurrentArmInterface() global accessor
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- 16 Jul, 2019 5 commits
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Lioncash authored
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
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Lioncash authored
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
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Lioncash authored
Removes unnecessary header dependencies.
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Fernando Sahmkow authored
shader/track: Track indirect buffers
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- 15 Jul, 2019 8 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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bunnei authored
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
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ReinUsesLisp authored
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
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