- Sep 11, 2018
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David Marcec authored
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Tobias authored
* Add open-source shared fonts * Address review comments
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Tobias authored
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
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bunnei authored
gl_rasterizer: Implement clear for non-zero render targets.
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bunnei authored
gl_rasterizer_cache: Only use depth for applicable texture formats.
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bunnei authored
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
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- Sep 10, 2018
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James Rowe authored
Remove the multi-core option from the UI
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bunnei authored
video_core: Optimize the command processor.
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Markus Wick authored
Inline the WriteReg helper as it is called ~20k times per frame.
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Markus Wick authored
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
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MysticExile authored
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MysticExile authored
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Markus Wick authored
This virtual function is called in a very hot spot, and it does nothing. If this kind of feature is required, please be more specific and add callbacks in the switch statement within Maxwell3D::WriteReg. There is no point in having another switch statement within the rasterizer.
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bunnei authored
- Fixes an issue with Octopath Traveler leaving stale data here.
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bunnei authored
- Several misc. changes to ConfigureFramebuffers in support of this.
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bunnei authored
- Used by Octopath Traveler (with multiple render targets).
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bunnei authored
gl_rasterizer: Implement multiple color attachments.
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bunnei authored
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bunnei authored
yuzu-cmd: fix SDL logging
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bunnei authored
yuzu: Move compatibility list specifics to their own source files
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bunnei authored
hid: Implement ReloadInputDevices
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bunnei authored
service: Remove unused g_kernel_named_ports variable
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Lioncash authored
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore.
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bunnei authored
shader_decompiler: Implemented TMML
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FernandoS27 authored
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- Sep 09, 2018
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bunnei authored
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
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bunnei authored
video_core: fixed arithmetic overflow warnings & improved code style
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Lioncash authored
The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability.
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Lioncash authored
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better.
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bunnei authored
shader_decompiler: Implemented (Partialy) TXQ
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FernandoS27 authored
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Patrick Elsässer authored
- Fixed all warnings, for renderer_opengl items, which were indicating a possible incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. - Added constexpr where possible.
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- Sep 08, 2018
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Mat M authored
Externals: Update xbyak
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fearlessTobi authored
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James Rowe authored
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FernandoS27 authored
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Subv authored
When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
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bunnei authored
Initial support for non-2D textures
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bunnei authored
yuzu: fix title bar display
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bunnei authored
audio_renderer: Rename AudioOut instance to audio_out
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