- Sep 10, 2018
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James Rowe authored
Remove the multi-core option from the UI
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bunnei authored
video_core: Optimize the command processor.
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Markus Wick authored
Inline the WriteReg helper as it is called ~20k times per frame.
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Markus Wick authored
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
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MysticExile authored
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MysticExile authored
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Markus Wick authored
This virtual function is called in a very hot spot, and it does nothing. If this kind of feature is required, please be more specific and add callbacks in the switch statement within Maxwell3D::WriteReg. There is no point in having another switch statement within the rasterizer.
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bunnei authored
gl_rasterizer: Implement multiple color attachments.
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bunnei authored
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bunnei authored
yuzu-cmd: fix SDL logging
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bunnei authored
yuzu: Move compatibility list specifics to their own source files
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bunnei authored
hid: Implement ReloadInputDevices
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bunnei authored
service: Remove unused g_kernel_named_ports variable
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Lioncash authored
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore.
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bunnei authored
shader_decompiler: Implemented TMML
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FernandoS27 authored
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- Sep 09, 2018
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bunnei authored
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
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bunnei authored
video_core: fixed arithmetic overflow warnings & improved code style
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Lioncash authored
The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability.
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Lioncash authored
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better.
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bunnei authored
shader_decompiler: Implemented (Partialy) TXQ
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FernandoS27 authored
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Patrick Elsässer authored
- Fixed all warnings, for renderer_opengl items, which were indicating a possible incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. - Added constexpr where possible.
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- Sep 08, 2018
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Mat M authored
Externals: Update xbyak
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fearlessTobi authored
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James Rowe authored
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FernandoS27 authored
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Subv authored
When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
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bunnei authored
Initial support for non-2D textures
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bunnei authored
yuzu: fix title bar display
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bunnei authored
audio_renderer: Rename AudioOut instance to audio_out
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MerryMage authored
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Pengfei Zhu authored
Previously the version number got hidden after starting a game.
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bunnei authored
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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bunnei authored
yuzu: Move GameListWorker to its own source files
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bunnei authored
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
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tgsm authored
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Patrick Elsässer authored
* video_core: Arithmetic overflow fix for gl_rasterizer - Fixed warnings, which were indicating incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. * Changed the casts from C to C++ style Changed the C-style casts to C++ casts as proposed. Took also care about signed / unsigned behaviour.
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bunnei authored
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bunnei authored
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