- Jul 03, 2019
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Zach Hilman authored
Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
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Zach Hilman authored
Verified with IDA
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Zach Hilman authored
Needed by IProfileEditor 'Store' and 'StoreWithImage'
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Zach Hilman authored
Since 2/3 of the commands are shared, this is likely how its done on HW.
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- Jun 21, 2019
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Lioncash authored
The sanitizing function ensures that the returned type is always the correct type. This eliminates warnings without extra casts.
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- Jun 16, 2019
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David Marcec authored
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David Marcec authored
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David Marcec authored
Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
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- Jun 07, 2019
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Zach Hilman authored
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- Apr 25, 2019
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Zach Hilman authored
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Zach Hilman authored
Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
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- Apr 11, 2019
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Lioncash authored
Updates function tables based off information from SwitchBrew.
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- Nov 26, 2018
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Zach Hilman authored
The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
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David Marcec authored
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
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- Nov 14, 2018
- Nov 07, 2018
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David Marcec authored
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David Marcec authored
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David Marcec authored
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
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- Oct 31, 2018
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Lioncash authored
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
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- Oct 30, 2018
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Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
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- Oct 24, 2018
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Lioncash authored
This is just flat data, so it doesn't really need to be in the function itself. This also allows deduplicating the constant for the backup size in GetImageSize().
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Lioncash authored
Silences compiler warnings related to truncation. This also introduces a small helper function to perform the clamping of the image size.
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Lioncash authored
Allows unindenting the other branch's code.
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Lioncash authored
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
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- Oct 23, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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- Sep 19, 2018
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David Marcec authored
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
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- Sep 18, 2018
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Philippe Babin authored
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
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David Marcec authored
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- Sep 15, 2018
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fearlessTobi authored
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- Sep 13, 2018
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Lioncash authored
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
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- Sep 11, 2018
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Lioncash authored
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
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- Aug 20, 2018