1. 11 Sep, 2018 6 commits
    • Lioncash's avatar
      externals: Place font data within cpp files · 46ba1bc4
      Lioncash authored
      This places the font data within cpp files, which mitigates the
      possibility of the font data being duplicated within the binary if it's
      referred to in more than one translation unit in the future. It also
      stores the data within a std::array, which is more flexible when it
      comes to operating with the standard library.
      
      Furthermore, it makes the data arrays const. This is what we want, as it
      allows the compiler to store the data within the read-only segment. As
      it is, having several large sections of mutable data like this just
      leaves spots in memory that we can accidentally write to (via accidental
      overruns, what have you) and actually have it work. This ensures the
      font data remains the same no matter what.
      46ba1bc4
    • Tobias's avatar
      Use open-source shared fonts if no dumped file is available (#1269) · 3bac3051
      Tobias authored
      * Add open-source shared fonts
      
      * Address review comments
      3bac3051
    • Tobias's avatar
      Port #4141 from citra: Joystick hotplug support (#1275) · 804115b2
      Tobias authored
      * Joystick hotplug support (#4141)
      
      * use SDL_PollEvent instead of SDL_JoystickUpdate
      
      Register hot plugged controller by GUID if they were configured in a previous session
      
      * Move SDL_PollEvent into its own thread
      
      * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call
      
      * Fix that joystick_list gets cleared after SDL_Quit
      
      * Add VirtualJoystick for InputDevices thats never nullptr
      
      * fixup! Add VirtualJoystick for InputDevices thats never nullptr
      
      * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr
      
      * Remove SDL_GameController, make SDL_Joystick* unique_ptr
      
      * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr
      
      * Adressed feedback; fixed handling of same guid reconnects
      
      * fixup! Adressed feedback; fixed handling of same guid reconnects
      
      * merge the two joystick_lists into one
      
      * make SDLJoystick a member of VirtualJoystick
      
      * fixup! make SDLJoystick a member of VirtualJoystick
      
      * fixup! make SDLJoystick a member of VirtualJoystick
      
      * fixup! fixup! make SDLJoystick a member of VirtualJoystick
      
      * SDLJoystick: Addressed review comments
      
      * Address one missed review comment
      804115b2
    • bunnei's avatar
      Merge pull request #1286 from bunnei/multi-clear · d6e8e16a
      bunnei authored
      gl_rasterizer: Implement clear for non-zero render targets.
      d6e8e16a
    • bunnei's avatar
      Merge pull request #1285 from bunnei/depth-fix · 12445b47
      bunnei authored
      gl_rasterizer_cache: Only use depth for applicable texture formats.
      12445b47
    • bunnei's avatar
      Merge pull request #1284 from bunnei/bgra8_srgb · d884e805
      bunnei authored
      gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
      d884e805
  2. 10 Sep, 2018 19 commits
  3. 09 Sep, 2018 7 commits
  4. 08 Sep, 2018 8 commits