- 14 Dec, 2019 2 commits
- 13 Dec, 2019 1 commit
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bunnei authored
kernel/svc: Amend function signature of SignalProcessWideKey
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- 12 Dec, 2019 1 commit
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bunnei authored
Added missing include
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- 11 Dec, 2019 9 commits
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Fernando Sahmkow authored
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are unimplemented
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Fernando Sahmkow authored
This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented.
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bunnei authored
shader: Implement MEMBAR.GL
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Joel Holdsworth authored
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Fernando Sahmkow authored
* Kernel: Correct behavior of Address Arbiter threads. This corrects arbitration threads to behave just like in Horizon OS. They are added into a container and released according to what priority they had when added. Horizon OS does not reorder them if their priority changes. * Kernel: Address Feedback.
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Lioncash authored
This function doesn't actually return a result code, so we can amend the signature of it to match.
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ReinUsesLisp authored
Add missing new-line. This caused shaders using local memory and shared memory to inject a preprocessor GLSL line after an expression (resulting in invalid code). It looked like this: shared uint smem[8];#define LOCAL_MEMORY_SIZE 16 It should look like this (addressed by this commit): shared uint smem[8]; \#define LOCAL_MEMORY_SIZE 16
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bunnei authored
kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
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Rodrigo Locatti authored
Maxwell3D: Implement Depth Mode.
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- 10 Dec, 2019 10 commits
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Fernando Sahmkow authored
This commit finishes adding depth mode that was reverted before due to other unresolved issues.
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ReinUsesLisp authored
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
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Fernando Sahmkow authored
vk_shader_decompiler: Add tessellation and misc changes
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available.
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
vk_device: Misc changes
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- 09 Dec, 2019 5 commits
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ReinUsesLisp authored
- Setup more features and requirements. - Improve logging for missing features. - Collect telemetry parameters. - Add queries for more image formats. - Query push constants limits. - Optionally enable some extensions.
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bunnei authored
maxwell_3d: Add tessellation state entries
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bunnei authored
externals: Update Vulkan-Headers
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ReinUsesLisp authored
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Rodrigo Locatti authored
vk_swapchain: Add support for swapping sRGB
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- 08 Dec, 2019 3 commits
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Rodrigo Locatti authored
kernel: Remove unnecessary includes
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Lioncash authored
Over the course of the changes to the kernel code, a few includes are no longer necessary, particularly with the change over to std::shared_ptr from Boost's intrusive_ptr.
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Lioncash authored
These are fairly trivial to implement, we can just do nothing. This also provides a spot for us to potentially dump out any relevant info in the future (e.g. for debugging purposes with homebrew, etc). While we're at it, we can also correct the names of both of these supervisor calls.
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- 07 Dec, 2019 6 commits
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ReinUsesLisp authored
We don't know until the game is running if it's using an sRGB color space or not. Add support for hot-swapping swapchain surface formats.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
CpuCore: Clear exclusive state after doing a run in dynarmic.
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bunnei authored
shader_bytecode: Remove corrupted character
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- 06 Dec, 2019 3 commits
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ReinUsesLisp authored
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bunnei authored
Implement FLO & TXD Instructions on GPU Shaders
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bunnei authored
[EA source]: Ignore git-related files in cmake for early access tarballs
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