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  1. May 11, 2015
    • archshift's avatar
      Implement I4 texture format · 40310e21
      archshift authored
      @neobrain, could you confirm that this is correct?
      
      It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
      40310e21
  2. May 10, 2015
  3. May 09, 2015
  4. May 07, 2015
  5. May 06, 2015
  6. Apr 29, 2015
  7. Apr 09, 2015
  8. Apr 05, 2015
  9. Apr 03, 2015
  10. Mar 16, 2015
  11. Mar 12, 2015
    • Tony Wasserka's avatar
      Pica/VertexShader: Fix a bug caused due to incorrect assumptions of... · e4f5ec62
      Tony Wasserka authored
      Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
      
      We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
      e4f5ec62
  12. Mar 10, 2015
  13. Mar 09, 2015
  14. Mar 08, 2015
  15. Mar 07, 2015
  16. Mar 03, 2015
  17. Mar 02, 2015
  18. Feb 28, 2015
  19. Feb 27, 2015
  20. Feb 26, 2015
  21. Feb 25, 2015
  22. Feb 22, 2015
  23. Feb 21, 2015
  24. Feb 20, 2015
  25. Feb 19, 2015
  26. Feb 18, 2015
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