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Commit 692a74c0 authored by bunnei's avatar bunnei
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vertex_shader: Implement FLR instruction.

parent f935130a
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......@@ -235,6 +235,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
case OpCode::Id::FLR:
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32()));
}
break;
case OpCode::Id::MAX:
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
......
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