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GPU: Implemented bits 3 and 1 from the display transfer flags.
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
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- src/citra_qt/debugger/graphics_framebuffer.cpp 16 additions, 6 deletionssrc/citra_qt/debugger/graphics_framebuffer.cpp
- src/core/hw/gpu.cpp 61 additions, 21 deletionssrc/core/hw/gpu.cpp
- src/core/hw/gpu.h 3 additions, 2 deletionssrc/core/hw/gpu.h
- src/video_core/debug_utils/debug_utils.cpp 14 additions, 42 deletionssrc/video_core/debug_utils/debug_utils.cpp
- src/video_core/rasterizer.cpp 27 additions, 12 deletionssrc/video_core/rasterizer.cpp
- src/video_core/utils.h 50 additions, 0 deletionssrc/video_core/utils.h
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