- Mar 06, 2019
-
-
fearlessTobi authored
-
- Mar 04, 2019
-
-
Lioncash authored
In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor.
-
- Mar 02, 2019
-
-
fearlessTobi authored
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here.
-
- Feb 07, 2019
-
-
ReinUsesLisp authored
-
- Feb 05, 2019
- Jan 24, 2019
-
-
bunnei authored
-
- Jan 22, 2019
-
-
zhupengfei authored
-
- Jan 21, 2019
-
-
James Rowe authored
-
James Rowe authored
-
- Jan 20, 2019
-
-
James Rowe authored
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
-
- Dec 29, 2018
-
-
Zach Hilman authored
-
- Dec 28, 2018
-
-
Zach Hilman authored
-
- Dec 25, 2018
-
-
Zach Hilman authored
This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
-
Zach Hilman authored
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
-
- Dec 18, 2018
-
-
zhupengfei authored
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
-
- Dec 04, 2018
-
-
Zach Hilman authored
-
- Dec 03, 2018
-
-
Zach Hilman authored
Presents profiles in a list, similar to switch.
-
Zach Hilman authored
-
- Dec 02, 2018
-
-
Lioncash authored
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code.
-
- Nov 29, 2018
-
-
ReinUsesLisp authored
-
- Nov 27, 2018
-
-
Lioncash authored
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry() These parameters don't need to utilize a shared lifecycle directly in the interface. Instead, the caller should provide a regular reference for the function to use. This also allows the type system to flag attempts to pass nullptr and makes it more generic, since it can now be used in contexts where a shared_ptr isn't being used (in other words, we don't constrain the usage of the interface to a particular mode of memory management).
-
- Nov 21, 2018
-
-
FernandoS27 authored
-
FernandoS27 authored
-
- Nov 18, 2018
-
-
Zach Hilman authored
-
Zach Hilman authored
a
-
Zach Hilman authored
-
Zach Hilman authored
Allows the game to verify and send a message to the frontend.
-
Zach Hilman authored
-
Zach Hilman authored
Allows using Qt provider over default.
-
- Nov 13, 2018
-
-
fearlessTobi authored
-
- Nov 12, 2018
-
-
Tobias authored
-
- Nov 06, 2018
-
-
Frederic Laing authored
-
- Nov 04, 2018
-
-
Dharmin K Shah authored
-
Zach Hilman authored
Prevents unnecessary reloads on every configuration operation.
-
- Nov 03, 2018
-
-
Zach Hilman authored
Opens a new file manager window at the UserDir.
-
- Oct 30, 2018
-
-
Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
-
- Oct 24, 2018
- Oct 23, 2018
-
-
Zach Hilman authored
-